Emmanuel Gil Peyrot
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1138ec0d49
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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2016-09-21 11:15:47 +09:00 |
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Emmanuel Gil Peyrot
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628ed4376a
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
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Lioncash
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b6dd73e5c3
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vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
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2016-05-08 23:08:18 -04:00 |
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Lioncash
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38eca6b728
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vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
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2016-05-08 23:08:12 -04:00 |
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Lioncash
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561157d259
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vertex_loader: Add constructors to facilitate immediate and two-step initialization
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2016-05-08 23:03:32 -04:00 |
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Lioncash
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9f536396ad
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vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
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2016-05-08 23:03:32 -04:00 |
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Lioncash
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a20ffc0df1
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vertex_loader: Use std::array instead of raw C arrays
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2016-05-08 23:03:32 -04:00 |
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Emmanuel Gil Peyrot
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c39a267974
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
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Henrik Rydgard
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9f1cffa3e9
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Move and rename the MemoryAccesses class to MemoryAccessTracker.
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2016-04-29 08:50:21 +02:00 |
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Henrik Rydgard
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b9da0f7902
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Optimize the vertex loader, nearly doubling its speed.
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2016-04-28 22:21:39 +02:00 |
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Henrik Rydgard
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b57bcfd528
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Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
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2016-04-28 20:17:35 +02:00 |
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Henrik Rydgard
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ec770c0bbf
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Move "&" to their proper place, add missing includes and make some properly relative.
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2016-04-28 19:40:11 +02:00 |
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Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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2016-04-28 19:05:55 +02:00 |
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