bunnei
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2ff824c992
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Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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2018-04-15 16:30:57 -04:00 |
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bunnei
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f6ba44429e
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pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
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2018-04-15 16:15:34 -04:00 |
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Subv
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ea9f5538c2
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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2018-04-15 15:02:50 -05:00 |
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Subv
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d8fdbefef6
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
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2018-04-15 14:14:57 -05:00 |
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bunnei
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3a6dc1e0e4
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Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
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2018-04-15 15:13:02 -04:00 |
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bunnei
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fc039d18c1
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Merge pull request #334 from Subv/used_buffers
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
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2018-04-15 13:17:30 -04:00 |
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bunnei
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dc852fda3b
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fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
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2018-04-15 13:15:18 -04:00 |
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Subv
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1a31997264
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GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
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2018-04-15 11:18:09 -05:00 |
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Subv
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ffdc9e716d
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
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2018-04-15 11:15:54 -05:00 |
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bunnei
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3948475307
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Merge pull request #333 from bunnei/const-buff-hints
shaders: Expose hints about used const buffers.
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2018-04-15 12:12:17 -04:00 |
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bunnei
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595d37d69a
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shaders: Expose hints about used const buffers.
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2018-04-15 11:50:10 -04:00 |
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bunnei
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be430a4200
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Merge pull request #328 from Subv/constbuffers
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
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2018-04-15 03:19:57 -04:00 |
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Subv
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03cbd8f20f
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GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
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2018-04-14 23:02:05 -05:00 |
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Subv
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ea730b69d1
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GPU: Allow configuring ssbos in the opengl state manager.
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2018-04-14 22:54:23 -05:00 |
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Subv
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e14e38fe0e
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GPU: Added a function to determine whether a shader stage is enabled or not.
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2018-04-14 22:54:23 -05:00 |
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bunnei
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1a1008a642
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Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
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2018-04-14 22:29:19 -04:00 |
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bunnei
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3260473ce8
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vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
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2018-04-14 22:04:10 -04:00 |
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bunnei
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f23d61a709
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Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
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2018-04-14 21:24:36 -04:00 |
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bunnei
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a2dcd3cbbc
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Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
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2018-04-14 21:21:34 -04:00 |
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bunnei
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3ae99fd150
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Merge pull request #329 from bunnei/shader-gen-part-1
OpenGL shader generation part 1
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2018-04-14 20:40:39 -04:00 |
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bunnei
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28c0641382
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fsp_srv: Implement IFile::Flush.
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2018-04-14 19:46:09 -04:00 |
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bunnei
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538322ec1f
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shaders: Add NumTextureSamplers const, remove unused #pragma.
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2018-04-14 18:50:06 -04:00 |
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bunnei
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f48c229f0e
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shaders: Address PR review feedback.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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2fcae0000f
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gl_shader_decompiler: Cleanup log statements.
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2018-04-14 16:01:41 -04:00 |
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bunnei
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47bf0b0094
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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d166a50ded
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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a859a70da1
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shader_bytecode: Add FSETP and KIL to GetInfo.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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6fe96737a1
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shader_bytecode: Add SubOp decoding.
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2018-04-14 16:01:40 -04:00 |
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bunnei
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a5728bdd10
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gl_shader_decompiler: Add shader stage hint.
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2018-04-14 16:01:39 -04:00 |
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bunnei
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e3628ec6fd
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renderer_opengl: Fix Morton copy byteswap, etc.
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2018-04-14 16:01:39 -04:00 |
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adityaruplaha
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4716115c3d
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Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611)
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2018-04-14 16:41:56 +05:30 |
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bunnei
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1962aac7a0
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gl_shader_manager: Implement SetShaderSamplerBindings.
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2018-04-13 23:48:30 -04:00 |
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bunnei
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1a3dbd49ef
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gl_rasterizer: Generate shaders and upload uniforms.
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2018-04-13 23:48:29 -04:00 |
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bunnei
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8df3222eb3
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gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
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2018-04-13 23:48:28 -04:00 |
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bunnei
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f11b2888c9
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gl_shader_manager: Cleanup and consolidate uniform handling.
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2018-04-13 23:48:28 -04:00 |
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bunnei
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7e7f053ea7
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maxwell_3d: Make memory_manager public.
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2018-04-13 23:48:27 -04:00 |
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bunnei
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4e961244a8
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maxwell_3d: Fix shader_config decodings.
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2018-04-13 23:48:26 -04:00 |
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bunnei
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2452d127dc
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gl_rasterizer: Use shader program manager, remove test shader.
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2018-04-13 23:48:26 -04:00 |
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bunnei
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f9c4e515d8
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renderer_opengl: Add gl_shader_manager class.
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2018-04-13 23:48:25 -04:00 |
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bunnei
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9e32fa6bb2
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maxwell_to_gl: Add a few types, etc.
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2018-04-13 23:48:24 -04:00 |
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bunnei
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7cebff07e4
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gl_shader_gen: Add hashable setup/config structs.
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2018-04-13 23:48:23 -04:00 |
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bunnei
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1aa7a9ae50
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gl_shader_util: Add missing includes.
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2018-04-13 23:48:23 -04:00 |
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bunnei
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c30c48e052
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common: Port cityhash code from Citra.
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2018-04-13 23:48:22 -04:00 |
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bunnei
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f1915d909e
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |
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bunnei
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56ee41ebe8
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
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bunnei
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83007952ea
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gl_resource_manager: Grab latest upstream.
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2018-04-13 23:48:20 -04:00 |
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bunnei
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f0f3990064
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
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2018-04-13 23:48:20 -04:00 |
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bunnei
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0b49a74e19
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shader_bytecode: Add initial module for shader decoding.
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2018-04-13 23:48:19 -04:00 |
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bunnei
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7112683376
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bit_field: Make all methods constexpr.
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2018-04-13 23:48:18 -04:00 |
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bunnei
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e42bbdddff
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Merge pull request #323 from Hexagon12/stub-hid
Service/HID: Stubbed out GetPlayerLedPattern
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2018-04-13 10:58:03 -04:00 |
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