Commit graph

6434 commits

Author SHA1 Message Date
bunnei
2ff824c992 Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 -04:00
bunnei
f6ba44429e pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Subv
ea9f5538c2 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
Subv
d8fdbefef6 GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
bunnei
3a6dc1e0e4 Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 -04:00
bunnei
fc039d18c1 Merge pull request #334 from Subv/used_buffers
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
2018-04-15 13:17:30 -04:00
bunnei
dc852fda3b fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
Subv
1a31997264 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 2018-04-15 11:18:09 -05:00
Subv
ffdc9e716d GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
bunnei
3948475307 Merge pull request #333 from bunnei/const-buff-hints
shaders: Expose hints about used const buffers.
2018-04-15 12:12:17 -04:00
bunnei
595d37d69a shaders: Expose hints about used const buffers. 2018-04-15 11:50:10 -04:00
bunnei
be430a4200 Merge pull request #328 from Subv/constbuffers
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
2018-04-15 03:19:57 -04:00
Subv
03cbd8f20f GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
ea730b69d1 GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
Subv
e14e38fe0e GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
bunnei
1a1008a642 Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 -04:00
bunnei
3260473ce8 vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
2018-04-14 22:04:10 -04:00
bunnei
f23d61a709 Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
2018-04-14 21:24:36 -04:00
bunnei
a2dcd3cbbc Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 -04:00
bunnei
3ae99fd150 Merge pull request #329 from bunnei/shader-gen-part-1
OpenGL shader generation part 1
2018-04-14 20:40:39 -04:00
bunnei
28c0641382 fsp_srv: Implement IFile::Flush. 2018-04-14 19:46:09 -04:00
bunnei
538322ec1f shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
bunnei
f48c229f0e shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
bunnei
2fcae0000f gl_shader_decompiler: Cleanup log statements. 2018-04-14 16:01:41 -04:00
bunnei
47bf0b0094 shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
bunnei
d166a50ded gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
bunnei
a859a70da1 shader_bytecode: Add FSETP and KIL to GetInfo. 2018-04-14 16:01:40 -04:00
bunnei
6fe96737a1 shader_bytecode: Add SubOp decoding. 2018-04-14 16:01:40 -04:00
bunnei
a5728bdd10 gl_shader_decompiler: Add shader stage hint. 2018-04-14 16:01:39 -04:00
bunnei
e3628ec6fd renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
adityaruplaha
4716115c3d Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) 2018-04-14 16:41:56 +05:30
bunnei
1962aac7a0 gl_shader_manager: Implement SetShaderSamplerBindings. 2018-04-13 23:48:30 -04:00
bunnei
1a3dbd49ef gl_rasterizer: Generate shaders and upload uniforms. 2018-04-13 23:48:29 -04:00
bunnei
8df3222eb3 gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei
f11b2888c9 gl_shader_manager: Cleanup and consolidate uniform handling. 2018-04-13 23:48:28 -04:00
bunnei
7e7f053ea7 maxwell_3d: Make memory_manager public. 2018-04-13 23:48:27 -04:00
bunnei
4e961244a8 maxwell_3d: Fix shader_config decodings. 2018-04-13 23:48:26 -04:00
bunnei
2452d127dc gl_rasterizer: Use shader program manager, remove test shader. 2018-04-13 23:48:26 -04:00
bunnei
f9c4e515d8 renderer_opengl: Add gl_shader_manager class. 2018-04-13 23:48:25 -04:00
bunnei
9e32fa6bb2 maxwell_to_gl: Add a few types, etc. 2018-04-13 23:48:24 -04:00
bunnei
7cebff07e4 gl_shader_gen: Add hashable setup/config structs. 2018-04-13 23:48:23 -04:00
bunnei
1aa7a9ae50 gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
bunnei
c30c48e052 common: Port cityhash code from Citra. 2018-04-13 23:48:22 -04:00
bunnei
f1915d909e renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00
bunnei
56ee41ebe8 gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
bunnei
83007952ea gl_resource_manager: Grab latest upstream. 2018-04-13 23:48:20 -04:00
bunnei
f0f3990064 gl_shader_decompiler: Add skeleton code from Citra for shader analysis. 2018-04-13 23:48:20 -04:00
bunnei
0b49a74e19 shader_bytecode: Add initial module for shader decoding. 2018-04-13 23:48:19 -04:00
bunnei
7112683376 bit_field: Make all methods constexpr. 2018-04-13 23:48:18 -04:00
bunnei
e42bbdddff Merge pull request #323 from Hexagon12/stub-hid
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13 10:58:03 -04:00