bunnei
93388e3c6b
gl_shader_decompiler: Fix swizzle in GetRegister.
2018-04-17 16:36:42 -04:00
bunnei
c1408040a6
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
dbf1fb7e61
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
2018-04-17 16:36:40 -04:00
bunnei
7fe43996de
gl_shader_decompiler: Implement IPA instruction.
2018-04-17 16:36:39 -04:00
bunnei
05305422e1
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
69f5eadc2b
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 -04:00
bunnei
fdca99c4fb
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 -04:00
bunnei
0f02c41f18
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
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file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 -04:00
mailwl
59077b7d07
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
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both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
2018-04-17 19:42:14 +03:00
bunnei
09122ee37d
Merge pull request #343 from Subv/tex_wrap_4
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GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
shinyquagsire23
5634f49b60
file_sys: Use NGLOG
2018-04-17 09:55:29 -06:00
Hexagon12
4c462c91bd
Various service name fixes - part 2 (rebased) ( #322 )
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
2018-04-17 11:37:43 -04:00
bunnei
2dda0b4b18
Merge pull request #342 from bunnei/indexed-verts
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Implement indexed mode rendering
2018-04-17 11:34:22 -04:00
Subv
d388e8e8f9
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
2018-04-17 10:17:18 -05:00
Subv
b5fdd197b2
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
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This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei
ad8a27a7b3
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 -04:00
bunnei
65092bf8d8
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
shinyquagsire23
13ab489cb7
file_sys: tweaks
2018-04-16 06:51:59 -06:00
shinyquagsire23
bba0a351e7
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 -06:00
bunnei
03ee087c5e
Merge pull request #338 from bunnei/unrequire-shared-font
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pl_u: Use empty shared font if none is available.
2018-04-15 16:54:36 -04:00
bunnei
2ff824c992
Merge pull request #337 from Subv/used_buffers
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 -04:00
bunnei
f6ba44429e
pl_u: Use empty shared font if none is available.
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- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Subv
ea9f5538c2
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
Subv
d8fdbefef6
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
bunnei
3a6dc1e0e4
Merge pull request #335 from bunnei/delete-file
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fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 -04:00
bunnei
fc039d18c1
Merge pull request #334 from Subv/used_buffers
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
2018-04-15 13:17:30 -04:00
bunnei
dc852fda3b
fsp_srv: Implement DeleteFile.
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- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
Subv
1a31997264
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 -05:00
Subv
ffdc9e716d
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
bunnei
3948475307
Merge pull request #333 from bunnei/const-buff-hints
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shaders: Expose hints about used const buffers.
2018-04-15 12:12:17 -04:00
bunnei
595d37d69a
shaders: Expose hints about used const buffers.
2018-04-15 11:50:10 -04:00
bunnei
be430a4200
Merge pull request #328 from Subv/constbuffers
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GPU: Upload the shader Constant Buffers as SSBOs to the GPU
2018-04-15 03:19:57 -04:00
Subv
03cbd8f20f
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
ea730b69d1
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
e14e38fe0e
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
1a1008a642
Merge pull request #332 from bunnei/fix-total-mem-usage
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vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 -04:00
bunnei
3260473ce8
vm_manager: Increase GetTotalMemoryUsage value.
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- Gets Binding of Isaac running.
2018-04-14 22:04:10 -04:00
bunnei
f23d61a709
Merge pull request #327 from adityaruplaha/fullscreen-fix
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Fix the stuck in fullscreen bug
2018-04-14 21:24:36 -04:00
bunnei
a2dcd3cbbc
Merge pull request #331 from bunnei/fsp-flush
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fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 -04:00
bunnei
3ae99fd150
Merge pull request #329 from bunnei/shader-gen-part-1
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OpenGL shader generation part 1
2018-04-14 20:40:39 -04:00
bunnei
28c0641382
fsp_srv: Implement IFile::Flush.
2018-04-14 19:46:09 -04:00
bunnei
538322ec1f
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
f48c229f0e
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
2fcae0000f
gl_shader_decompiler: Cleanup log statements.
2018-04-14 16:01:41 -04:00
bunnei
47bf0b0094
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
d166a50ded
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
a859a70da1
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 -04:00
bunnei
6fe96737a1
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 -04:00
bunnei
a5728bdd10
gl_shader_decompiler: Add shader stage hint.
2018-04-14 16:01:39 -04:00
bunnei
e3628ec6fd
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 -04:00