Commit graph

23 commits

Author SHA1 Message Date
David Marcec
41aa6154ce First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec
56aa6b1c14 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
David Marcec
013b999f86 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec
a1d7d82872 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
David Marcec
43324c4188 Inital pass of account backend implementation
This commit verified working on puyo
2018-08-09 01:09:12 +10:00
David Marcec
c908d31bbf GetProfileBase and GetProfileBaseAndData added 2018-08-08 23:41:12 +10:00
David Marcec
1aad022de2 began initial implementation of "ProfileManager" 2018-08-08 22:26:42 +10:00
mailwl
89cc070fcf Service/Account: stub LoadImage function 2018-08-08 14:42:54 +03:00
David Marcec
d83491769e Switched uuids from u128 to new UUID struct 2018-08-08 21:09:45 +10:00
bunnei
a0c94e433d acc: Stub GetUserCount. (#973)
- Used by Pokken Tournament DX.
2018-08-07 22:39:12 -04:00
David
4a4641a134 Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
Lioncash
88f34a5b96 core: Make converting constructors explicit where applicable
Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-23 23:13:22 -04:00
Subv
34d18dac20 HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20 11:02:25 -05:00
bunnei
9cdfa3a942 Merge pull request #728 from Subv/acc_profile
HLE/ACC: Change the default user id and small improvements to the way we handle profiles
2018-07-19 16:15:01 -07:00
Subv
5bad464f7b HLE/ACC: Return an IProfile that is consistent with what was requested.
The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19 16:53:42 -05:00
Subv
791d6b8b3a HLE/ACC: Change the default user id to be consistent with what we tell games on startup.
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19 16:51:55 -05:00
Subv
3c8e295c50 HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
We only emulate a single user id for now.
2018-07-19 16:19:46 -05:00
James Rowe
e159c550d8 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
Lioncash
d1ef0f83d7 acc: Move logging macros over to new fmt-compatible ones 2018-04-24 10:04:22 -04:00
Lioncash
6d94dd21a5 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12
4c462c91bd Various service name fixes - part 2 (rebased) (#322)
* Updated ACC with more service names

* Updated SVC with more service names

* Updated set with more service names

* Updated sockets with more service names

* Updated SPL with more service names

* Updated time with more service names

* Updated vi with more service names
2018-04-17 11:37:43 -04:00
mailwl
a6a6ffed7a Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services 2018-04-10 10:18:52 +03:00
bunnei
d4e594651f acc_u0: Add IPC interface and stub InitializeApplicationInfo. 2018-01-16 21:34:27 -05:00