ReinUsesLisp
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0b99bf70d8
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gl_state_tracker: Implement dirty flags for stencil testing
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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7a7310e569
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gl_state_tracker: Implement depth dirty flags
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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1ce88e6353
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gl_state_tracker: Implement dirty flags for front face and culling
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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eac75695c3
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gl_state_tracker: Implement dirty flags for blending
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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25ff66b197
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gl_state_tracker: Implement dirty flags for clip distances and shaders
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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a5ee496714
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gl_state_tracker: Add dirty flags for buffers and divisors
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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e94ea8758d
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maxwell_3d: Change write dirty flags to a bitset
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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8798448c7b
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gl_state_tracker: Implement dirty flags for vertex formats
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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edb6fe5200
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gl_state_tracker: Implement dirty flags for color masks
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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587dff21dc
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gl_state_tracker: Implement dirty flags for scissors
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2020-02-28 17:56:42 -03:00 |
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ReinUsesLisp
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fb114073d3
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gl_state_tracker: Implement dirty flags for viewports
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2020-02-28 17:56:41 -03:00 |
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ReinUsesLisp
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52973c9b53
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renderer_opengl: Reintroduce dirty flags for render targets
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2020-02-28 17:56:41 -03:00 |
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ReinUsesLisp
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95596b787e
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maxwell_3d: Flatten cull and front face registers
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2020-02-28 17:56:41 -03:00 |
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ReinUsesLisp
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005f5ca883
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video_core: Reintroduce dirty flags infrastructure
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2020-02-28 17:56:41 -03:00 |
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ReinUsesLisp
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02ae826edd
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
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ReinUsesLisp
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486721cb6c
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gl_state: Remove program tracking
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2020-02-28 17:52:14 -03:00 |
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ReinUsesLisp
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24cb363eb8
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gl_state: Remove framebuffer tracking
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2020-02-28 17:52:10 -03:00 |
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ReinUsesLisp
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49725f0472
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gl_state: Remove image tracking
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2020-02-28 17:36:40 -03:00 |
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ReinUsesLisp
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3e8bde451d
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gl_state: Remove texture and sampler tracking
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2020-02-28 17:35:58 -03:00 |
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ReinUsesLisp
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0b17608266
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gl_state: Remove blend state tracking
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2020-02-28 17:34:43 -03:00 |
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ReinUsesLisp
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ca3cf56db5
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gl_state: Remove stencil test tracking
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2020-02-28 17:32:05 -03:00 |
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ReinUsesLisp
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6e186f819b
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gl_state: Remove clip control tracking
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2020-02-28 17:31:57 -03:00 |
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ReinUsesLisp
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8b76fc1fff
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gl_state: Remove clip distances tracking
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2020-02-28 17:26:26 -03:00 |
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ReinUsesLisp
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86936bcf40
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gl_state: Remove rasterizer disable tracking
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2020-02-28 17:25:28 -03:00 |
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ReinUsesLisp
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b810da8400
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gl_state: Remove viewport and depth range tracking
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2020-02-28 17:25:18 -03:00 |
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ReinUsesLisp
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0b91f473a0
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gl_state: Remove scissor test tracking
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2020-02-28 17:00:23 -03:00 |
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ReinUsesLisp
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715ae82639
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gl_state: Remove color mask tracking
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2020-02-28 16:59:17 -03:00 |
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ReinUsesLisp
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e96c0d880a
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gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
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2020-02-28 16:58:30 -03:00 |
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ReinUsesLisp
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6825128d89
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gl_state: Remove multisample tracking
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2020-02-28 16:57:47 -03:00 |
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ReinUsesLisp
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d246878a22
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gl_state: Remove framebuffer sRGB tracking
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2020-02-28 16:55:23 -03:00 |
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ReinUsesLisp
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d7935f5d7e
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gl_state: Remove VAO cache and tracking
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2020-02-28 16:54:37 -03:00 |
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ReinUsesLisp
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0bd84bf355
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gl_state: Remove depth clamp tracking
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2020-02-28 16:53:35 -03:00 |
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ReinUsesLisp
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1d5db114fb
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gl_state: Remove depth tracking
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2020-02-28 16:52:46 -03:00 |
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ReinUsesLisp
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c26ea80ae3
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gl_state: Remove primitive restart tracking
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2020-02-28 16:51:45 -03:00 |
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ReinUsesLisp
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3144e7be89
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gl_state: Remove logic op tracker
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2020-02-28 16:51:23 -03:00 |
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ReinUsesLisp
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8d5f627d8d
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gl_state: Remove blend color tracking
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2020-02-28 16:50:58 -03:00 |
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ReinUsesLisp
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84d4ac72ff
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gl_state: Remove polygon offset tracking
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2020-02-28 16:49:20 -03:00 |
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ReinUsesLisp
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cbc174ce6f
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gl_state: Remove alpha test tracking
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2020-02-28 16:48:57 -03:00 |
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ReinUsesLisp
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b5d8b842a1
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gl_state: Remove cull mode tracking
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2020-02-28 16:48:23 -03:00 |
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ReinUsesLisp
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1736a04693
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gl_state: Remove front face tracking
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2020-02-28 16:47:59 -03:00 |
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ReinUsesLisp
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8366870b35
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gl_state: Remove point size tracking
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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c158d37e68
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gl_rasterizer: Add oglEnablei helper
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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7cc8204131
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gl_rasterizer: Add OpenGL enable/disable helper
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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c2d3732176
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gl_rasterizer: Remove dirty flags
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2020-02-28 16:39:27 -03:00 |
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ReinUsesLisp
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c8c3fc647d
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common/math_util: Support float type rectangles
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2020-02-28 16:22:11 -03:00 |
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bunnei
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69e1a670e0
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Merge pull request #3470 from bunnei/fix-smash-srgb
renderer_opengl: Fix SRGB presentation frame tracking.
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2020-02-28 01:22:00 -05:00 |
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namkazy
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5ee2a6e425
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Merge branch 'patch-1' of https://github.com/namkazt/yuzu into patch-2
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2020-02-28 13:14:49 +07:00 |
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bunnei
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8633ca172e
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renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
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2020-02-28 01:13:38 -05:00 |
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Nguyen Dac Nam
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a775209d1b
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shader_decode: Fix LD, LDG when track constant buffer
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2020-02-28 13:11:19 +07:00 |
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Nguyen Dac Nam
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9b2b16f0b1
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shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
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2020-02-28 11:59:05 +07:00 |
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