Commit graph

21 commits

Author SHA1 Message Date
lat9nq
a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
82698ecb41 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27
5b74fe36ec shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp
6df3c1a64e shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp
4cd2c1588b shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ReinUsesLisp
cdbb207953 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
db2e9d64aa shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ReinUsesLisp
83c7592d3d shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp
dda21fd317 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp
a2fe90fa60 spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp
2bb0069e4e shader: Add XMAD multiplication folding optimization 2021-07-22 21:51:22 -04:00
ReinUsesLisp
605783f828 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp
76a3a2510f shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp
c4d75e4b78 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp
8e9207253c shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp
f5b3324bca shader: Make typed IR 2021-07-22 21:51:21 -04:00
ReinUsesLisp
37fc39de17 shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00