Commit graph

209 commits

Author SHA1 Message Date
ReinUsesLisp
4a6c299e3f shader: Implement early Z tests 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a4f27e897c shader: Fix fixed pipeline point size on geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
deba5c7666 shader: Add constant propagation for *&^| binary operations 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423 shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq
f70707d435 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0 shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4 shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4678dc7246 shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp
bf784e1497 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj
62c3bef607 shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
ece2e64825 spirv: Move phi node patching to a separate function 2021-07-22 21:51:27 -04:00
ReinUsesLisp
480ce24b7e spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
1e5255de49 spirv: Fix forward declarations on phi nodes 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a26f760eba shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27
ee8beff168 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
99cfd73ba7 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
577efc5f9f shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
157952f809 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp
7f75818298 shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
ReinUsesLisp
d349f8ff61 shader: Fix F2I 2021-07-22 21:51:26 -04:00
ReinUsesLisp
d07e15fcf6 shader: Fix TextureGrad 2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74 shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
e9cffe874f shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27
a7f5231caf shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27
c63d79cf65 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp
a9ba4fea0c shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp
64372edffb shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp
e2d1e21532 shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208 shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9d7f63788 shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a2536f0b42 shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp
24084a77ca shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00