ReinUsesLisp
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4b32692423
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shader: Implement geometry shaders
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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40948b18ac
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shader: Implement OUT
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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4678dc7246
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shader: Implement LOP CC
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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879fb08101
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ameerj
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62c3bef607
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shader: Implement ATOM/S and RED
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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8ec58e16b2
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shader: Move LaneId to the warp emission file and fix AMD
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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5ab1ac4f29
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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1fe6a22cff
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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ba2130d5a5
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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b580c1e208
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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9db035faec
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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741b21715a
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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5a6eb31578
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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a9f79b6553
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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5c94fba511
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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be5936dea2
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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56c8c42cf8
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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ameerj
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d5d6d4ce74
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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bf9d512e17
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ameerj
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a0a4d75c6c
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
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f3ec28dc23
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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6044946495
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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96a54aeea8
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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e4ba306750
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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4cd2c1588b
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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ac81f51141
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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f573d3642e
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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d4974db16f
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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483439a540
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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c52b528cf7
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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24bc872af3
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
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0705eff8f6
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ameerj
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1a8e8498a4
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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9bf9276fe9
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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5cd8970e73
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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6398d03341
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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33090a74dd
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ameerj
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f8f0eea4eb
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shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ab928b72c0
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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83c7592d3d
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
a956d3cdb3
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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449374cb13
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5d2857e57a
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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67a8a810d2
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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8230e271ea
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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f7e0d532a8
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
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88324f800c
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
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c134390062
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
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b3d166ad4c
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shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
215b21a1c0
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
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