ameerj
508e41777b
shader: Ignore global memory ops on devices lacking int64 support
2021-07-22 21:51:40 -04:00
ReinUsesLisp
fe5fc478e7
spirv: Handle small storage buffer loads on devices with no support
2021-07-22 21:51:38 -04:00
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
ReinUsesLisp
21a5bd332c
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
e54171c1a9
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ameerj
688c89590c
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5cd8970e73
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
ReinUsesLisp
a956d3cdb3
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ReinUsesLisp
a2fe90fa60
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
a5f87011d3
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
605783f828
spirv: Initial bindings support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
5ee600cf64
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00