Commit graph

13 commits

Author SHA1 Message Date
ameerj
508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ReinUsesLisp
fe5fc478e7 spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ReinUsesLisp
055db41f19 Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ReinUsesLisp
21a5bd332c spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp
e54171c1a9 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ameerj
688c89590c spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84c2ab88c spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5cd8970e73 spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
ReinUsesLisp
a956d3cdb3 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLisp
a2fe90fa60 spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp
a5f87011d3 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp
605783f828 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp
5ee600cf64 spirv: Initial SPIR-V support 2021-07-22 21:51:22 -04:00