Commit graph

12227 commits

Author SHA1 Message Date
bunnei
809e04bfac Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
2019-07-10 16:35:48 -04:00
bunnei
552d647663 Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
2019-07-10 16:29:48 -04:00
bunnei
08a4eb9ef3 Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
2019-07-10 16:28:29 -04:00
bunnei
ee2acf4240 Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
2019-07-10 16:26:23 -04:00
bunnei
18dc68b259 Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
2019-07-10 16:25:43 -04:00
Flame Sage
7408937b08 Merge pull request #2706 from DarkLordZach/azure-1
Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
e5c60e7b08 Add Pipeline Definitions 2019-07-09 22:17:56 -04:00
Flame Sage
8d73eacbf6 Set up CI with Azure Pipelines
[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
3533ee4697 shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
ab4a2b5699 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow
5f0c400d43 shader_ir: limit explorastion to best known program size. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
22f04d827f control_flow: Correct block breaking algorithm. 2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e56ebe9d99 control_flow: Assert shaders bigger than limit. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
848229a9ea control_flow: Address feedback. 2019-07-09 08:14:42 -04:00
Fernando Sahmkow
cf3a7c0761 shader_ir: Correct parsing of scheduling instructions and correct sizing 2019-07-09 08:14:41 -04:00
Fernando Sahmkow
0164b108ab shader_ir: Correct max sizing 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
be5e508cce shader_ir: Remove unnecessary constructors and use optional for ScanFlow result 2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d996ab2d77 shader_ir: Corrections, documenting and asserting control_flow 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
82efa35683 shader_ir: Unify blocks in decompiled shaders. 2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d7b3d3a823 shader_ir: Decompile Flow Stack 2019-07-09 08:14:38 -04:00
Fernando Sahmkow
92be9d01aa shader_ir: propagate shader size to the IR 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
d5d4cc30ec shader_ir: Implement BRX & BRA.CC 2019-07-09 08:14:37 -04:00
Fernando Sahmkow
fc89b55635 shader_ir: Remove the old scanner. 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
48e75bade4 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
David Marcec
127b0dfc77 IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
5bbae92473 gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.

While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
4e57de9e0b Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
2b3756d167 Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
4a0439e97a Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
cdd7c41b36 addressed issues 2019-07-08 14:51:40 +10:00
David Marcec
3b243f1b3e addressed issue 2019-07-08 14:49:16 +10:00
bunnei
c8db8fa033 Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
28c3099b5e Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
ReinUsesLisp
a650406899 gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.

In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire
0e2ec7457a Remove unused member function declaration 2019-07-07 13:02:41 -07:00
Michael Scire
4ce2cda054 physmem: add helpers, cleanup logic. 2019-07-07 12:55:30 -07:00
Hexagon12
8afed6aae6 Merge pull request #2694 from FearlessTobi/patch-1
Delete decode_integer_set.cpp
2019-07-07 22:43:45 +03:00
Tobias
d15f1f4e9e Delete decode_integer_set.cpp 2019-07-07 21:40:33 +02:00
Michael Scire
1a0bbd14e7 clang-format fixes 2019-07-07 12:08:29 -07:00
ReinUsesLisp
48d485d6df shader/texture: Add F16 support for TLDS 2019-07-07 16:05:56 -03:00
Michael Scire
e0659e3793 address review commentary 2019-07-07 11:48:11 -07:00
Michael Scire
6a33b060b7 Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.

It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.

This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
  in a polluted address space/svcQueryMemory results that would be
  impossible to replicate on hardware, which can lead to game code making
  the wrong assumptions about memory layout.
  * This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
  virtual memory range containing the range being mirrored. This could
  lead to games attempting to map data at that unprotected
  range/attempting to access that range after yuzu improperly unmapped
  it.
  * This PR fixes it by simply calling ReprotectRange instead of
    Reprotect.
2019-07-07 11:45:53 -07:00
Lioncash
5e5e939ef2 kernel/process: Allocate the process' TLS region during initialization
Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.

Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
2019-07-07 14:08:28 -04:00
Lioncash
edd1ab0311 kernel/process: Move main thread stack allocation to its own function
Keeps this particular set of behavior isolated to its own function.
2019-07-07 14:08:25 -04:00
Lioncash
873b1cee22 vk_sampler_cache: Remove unused includes
These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
85a4cb423d video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
ReinUsesLisp
a7192b9512 vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Zach Hilman
67e5cb8b21 mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06 21:39:12 -04:00
Zach Hilman
fcf404c244 Merge pull request #2674 from lioncash/reporter
core/reporter: Minor changes
2019-07-06 21:26:40 -04:00
Zach Hilman
1d1a584a6b Merge pull request #2677 from lioncash/assert
kernel/vm_manager: Handle stack/TLS IO region placement a little better
2019-07-06 21:25:27 -04:00