Lioncash
53e86e35eb
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
6eda6ae6eb
frontend: Update for undocked Switch screen layout.
2018-01-10 23:28:43 -05:00
wwylele
2814d0fba2
EmuWindow: refactor touch input into a TouchDevice
2017-08-24 15:00:56 +03:00
wwylele
d500f79b8e
move MotionEmu from core/frontend to input_common as a InputDevice
2017-08-11 11:05:08 +03:00
Yuri Kunde Schlesner
e6dc5926fb
Move framebuffer_layout from Common to Core
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This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
2017-05-27 16:10:25 -07:00
wwylele
9bdb78f869
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
189063ac2d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
wwylele
128190f242
Frontend: make motion sensor interfaced thread-safe
2016-12-29 21:18:36 +02:00
wwylele
e844f294a1
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
4aaaea9758
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00