ameerj
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54ecf7c8c1
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rescaling_pass: Fix and simplify shuffle/fragcoord pass
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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4535feac87
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Shader: Don't rescale FragCoord if used by Shuffle
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2021-11-16 22:11:30 +01:00 |
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ameerj
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02f27b1992
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shader, video_core: Fix GCC build errors
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2021-11-16 22:11:29 +01:00 |
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ameerj
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92bb068ad5
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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2549ee33ee
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RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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dc6f13060b
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shader: Fix TextureSize check on rescaling.
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2021-11-16 22:11:29 +01:00 |
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ameerj
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a8a021ddcf
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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d04e2dac6c
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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928ff21aae
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shader: Properly blacklist and scale image loads
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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0d12e498ab
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glsl/glasm: Pass and use scaling parameters in shaders
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2021-11-16 22:11:29 +01:00 |
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ameerj
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b83c3e7182
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gl_graphics_pipeline: Add downscale factor to shader uniforms
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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e63fc7a4bb
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spirv: Implement rescaling patching
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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403633afcc
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shader/rescaling_pass: Patch more instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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7f88938d72
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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50d20bf0e9
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shader: Add copy constructor to instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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8cfa8cda16
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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952c65ae54
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shader: Fix rescaling pass
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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14fb648246
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shader: Fix resolution scaling pass
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2021-11-16 22:11:27 +01:00 |
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ReinUsesLisp
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47d1d881cf
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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a638ce0388
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ShaderDecompiler: Add initial support for rescaling.
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2021-11-16 22:11:27 +01:00 |
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bunnei
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f6cb4bf018
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Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
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2021-11-14 02:07:45 -08:00 |
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Feng Chen
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c047b66519
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Simply legacy attribute implement
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2021-11-04 09:26:16 +08:00 |
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bunnei
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deaf9af08d
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Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-11-02 16:34:03 -07:00 |
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Fernando Sahmkow
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a354c3ae82
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Shader Cahe: Fix Phi Nodes on GLASM.
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2021-11-02 00:59:25 +01:00 |
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Fernando Sahmkow
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6f94c9a9fe
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ShaderCache: Fix Phi Nodes Type on OGL.
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2021-11-01 22:26:17 +01:00 |
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Fernando Sahmkow
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c9bee9e96e
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ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-10-31 19:34:15 +01:00 |
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vonchenplus
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64a9dffd3d
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Support gl_FogFragCoord attribute
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2021-10-31 23:34:17 +08:00 |
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Fernando S
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d5bbff14e4
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Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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2021-10-30 16:45:58 +02:00 |
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vonchenplus
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1c917c6905
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Support gl_BackSecondaryColor attribute
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2021-10-26 23:14:40 +08:00 |
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vonchenplus
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9cd198ede9
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Support gl_FrontSecondaryColor attribute
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2021-10-26 23:09:44 +08:00 |
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vonchenplus
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b4301281d5
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Support gl_BackColor attribute
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2021-10-26 23:01:57 +08:00 |
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Fernando Sahmkow
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6e19b9f5ff
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TexturePass: Fix clamping of images as this allowed negative indices.
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2021-10-24 20:46:36 +02:00 |
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ameerj
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f69d094b14
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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2021-10-17 17:09:11 -04:00 |
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Ameer J
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fc0a5a2b84
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Merge pull request #7077 from FernandoS27/face-down
A series of fixes to queries and indexed samplers.
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2021-10-16 21:41:54 -04:00 |
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Fernando Sahmkow
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1a0006ef55
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Shader Compiler: avoid overflowed indices on indixed samplers.
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2021-10-17 03:38:09 +02:00 |
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Morph
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203d8f7f60
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style: Remove extra space preceding the :: operator
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2021-09-29 01:26:01 -04:00 |
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ameerj
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d7977be416
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general: Update style to clang-format-12
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2021-09-24 15:52:05 -04:00 |
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Fernando Sahmkow
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0bd7c14e04
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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2021-09-15 21:30:33 +02:00 |
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Morph
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b4d9be4aae
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Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
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2021-09-12 13:53:29 -04:00 |
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bunnei
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9a7c619698
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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
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2021-09-08 14:04:44 -07:00 |
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Feng Chen
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63aba30181
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Detail adjustment
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2021-09-08 10:30:00 +08:00 |
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Feng Chen
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38b28f1c4d
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Detail adjustment
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2021-09-08 09:53:10 +08:00 |
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Feng Chen
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3948edde71
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Re-implement get unused location
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2021-09-07 13:22:52 +08:00 |
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Feng Chen
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bd94ea2f5a
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Move attribute related definitions to spirv anonymous namespace
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2021-09-07 12:34:35 +08:00 |
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Feng Chen
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dc8967ebcd
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Dynamic get unused location
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2021-09-06 10:46:03 +08:00 |
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Feng Chen
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1aaa6a353b
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Implement intput and output fixed fnc textures
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2021-09-06 10:36:45 +08:00 |
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Feng Chen
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49c66fa4e9
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Rename parameters
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2021-09-03 23:52:20 +08:00 |
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Feng Chen
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b3e5a2f75d
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Fix create GraphicsPipelines crash
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2021-09-03 22:55:53 +08:00 |
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Feng Chen
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a1c9039eae
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Add input/output location
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2021-09-02 23:34:51 +08:00 |
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bunnei
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59cf0848c7
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Merge pull request #6900 from ameerj/attr-reorder
structured_control_flow: Add DemoteCombinationPass
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2021-09-01 17:36:26 -07:00 |
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