ReinUsesLisp
577efc5f9f
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
157952f809
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
7f75818298
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d349f8ff61
shader: Fix F2I
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d07e15fcf6
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
a7f5231caf
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
c63d79cf65
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a9ba4fea0c
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
64372edffb
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e2d1e21532
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a2536f0b42
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
24084a77ca
shader: Rework global memory tracking to use breadth-first search
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b1335585bf
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d1b84c7828
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
fe14898573
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ffb90d59c6
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
df48b3b32a
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
e98900a16b
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
c7ed439bbc
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
FernandoS27
1534a99e35
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
FernandoS27
82698ecb41
shader: Fold composite extract
2021-07-22 21:51:25 -04:00
FernandoS27
5b74fe36ec
shader: Fold comparisons and Pack/Unpack16
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b64bf653a4
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2116d7e0b3
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6df3c1a64e
shader: Fix constant propagation to use reverse post order
2021-07-22 21:51:25 -04:00
ReinUsesLisp
ce39989ea9
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5a589fabdb
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
ReinUsesLisp
4d60dd7eb5
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
696f326cd1
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00