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490 commits

Author SHA1 Message Date
crueter
444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
CamilleLaVey
fa600b88b1 revert 91a662431c (#240)
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revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu
91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
liamwhite
3a31129447 Merge pull request #13171 from liamwhite/fake-address
texture_cache: do not track invalid addresses
2024-02-27 09:42:46 -05:00
liamwhite
df3712ad06 texture_cache: use two-pass collection for costly load resources (#13096) 2024-02-27 15:38:14 +01:00
Liam
afb3516d43 texture_cache: do not track invalid addresses 2024-02-26 10:26:27 -05:00
Matías Locatti
40497ab00f Merge pull request #10529 from liamwhite/critical-spacing
caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
liamwhite
c741b765dd Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gf
Texture Cache: Fix untracking on GPU remap
2024-02-13 08:17:59 -05:00
Liam
25f5a651a9 texture_cache: tweak iteration tracking change 2024-02-11 13:41:13 -05:00
Liam
9a10c66e40 texture_cache: avoid overestimation of ASTC texture sizes 2024-02-11 13:41:13 -05:00
Liam
e882f6c1c3 caches: make critical reclamation less eager and possible in more cases 2024-02-11 13:41:13 -05:00
Fernando Sahmkow
75847f0e8b Texture Cache: Fix untracking on GPU remap 2024-02-10 14:49:49 +01:00
Liam
1c32e4157c nvnflinger/gpu: implement blending 2024-02-09 09:20:53 -05:00
Fernando Sahmkow
4d97c54676 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
Liam
cd8049a5e2 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Fernando Sahmkow
352f6d22e3 Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
liamwhite
0ab550c726 Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Fernando Sahmkow
241c64e43b Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71 SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
GPUCode
1bc4b6c75d video_core: Fix buffer_row_length computation for linear compressed textures 2023-12-26 16:33:03 +02:00
Fernando S
0f928af7ab Merge pull request #12382 from liamwhite/image-limit
renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
liamwhite
4504ee7f28 Revert "video_core: use interval map for page count tracking" 2023-12-17 18:59:49 -05:00
Liam
273b4b9576 renderer_vulkan: allow up to 7 swapchain images 2023-12-16 18:59:44 -05:00
Liam
7fa76caf80 video_core: use interval map for page count tracking 2023-12-14 21:54:36 -05:00
Liam
63ceff87b0 texture_cache: fix max_element comparison function 2023-12-03 18:40:19 -05:00
Liam
8a97178a89 renderer_vulkan: do not recreate swapchain for srgb 2023-12-03 16:43:54 -05:00
Liam
9014e6783f texture_cache: use pedantic type names 2023-12-01 22:46:33 -05:00
GPUCode
4b853ff5cf renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
liamwhite
68bf6fb457 Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
2023-10-17 11:48:57 -04:00
Fernando S
30d96be28d Merge pull request #11788 from Squall-Leonhart/IFREMOVED
[crash fix]brings back the removed if  statement in util.cpp and adds the  num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall Leonhart
eecd48f2ee brings back the removed If statement and adds the num_level test
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.

Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.


The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640

but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Kelebek1
5fa3d987ad Transition MSAA images to general layout without uploading data 2023-10-11 23:27:23 +01:00
Kelebek1
b5576a3c9a Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit 2023-10-11 17:15:35 +01:00
Fernando S
0cc1d8135f Merge pull request #11743 from Squall-Leonhart/IFREMOVED
Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Squall-Leonhart
ce3e98cf48 Fix mistaken usage of info.block instead of level_info.block
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage

Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
22e805e43f Merge pull request #11534 from Squall-Leonhart/IFREMOVED
Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Squall Leonhart
ca3126e68d add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Should fix and close #11711
2023-10-09 02:13:17 +11:00
Kelebek1
5063305487 Implement X8_D24 format 2023-10-06 00:58:30 +01:00
Liam
445d504f94 ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Squall-Leonhart
55e400acd9 Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
8f2351603d Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
0ec7d7ec28 Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.

It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Kelebek1
517702f3f8 Look for the most recently modified image for present 2023-09-11 03:11:29 +01:00
Kelebek1
5de54129b3 Mark accelerted DMA destination buffers and images as GPU-modified 2023-08-13 02:22:39 +01:00
Squall-Leonhart
e7602b1012 Needed to make this an extra case so it didnt also start asserting in BOTW.
Thanks Liam
2023-08-11 08:45:15 +10:00
Squall Leonhart
443f35e5db Fix an assert in the format lookup table fir Z16
Came across this while looking into Asterix and Obelix XXL glitching
2023-08-11 08:18:54 +10:00
bunnei
ab18aeb500 Merge pull request #10996 from Kelebek1/readblock_optimisation
Use spans over guest memory where possible instead of copying data
2023-07-10 18:54:19 -07:00