Narr the Reg
59e89afde4
core: hid: Enable pulling color data from controllers
2023-01-19 18:05:20 -06:00
german77
56b1301938
input_common: Create virtual amiibo driver
2022-10-02 12:32:26 -05:00
german77
76b18ad549
input_common: Add camera driver
2022-07-23 19:38:42 -05:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Merry
b02d74d113
input_common: Replace lock_guard with scoped_lock
2022-04-07 19:44:07 +01:00
ameerj
e7bb6ec32e
input_common: Reduce unused includes
2022-03-20 02:25:09 -04:00
bunnei
8c3f50e6bc
Merge pull request #7859 from german77/battery_again
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input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
german77
75d96d5462
input_common: Remove battery duplicated struct and update every button press
2022-02-06 18:33:55 -06:00
Morph
51c445f7e8
input/hid: Migrate to the new UUID implementation
2022-02-05 13:18:41 -05:00
Valeri
ffc1f4df39
input_common: nitpick about SetHatButton usage
2022-01-17 12:04:38 +03:00
german77
10439bbfff
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 -06:00
Lioncash
e609218c0f
input_engine: Simplify PreSet* family of functions
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We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
14f7f35957
input_engine: Avoid redundant map lookups
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We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
2021-12-13 09:57:51 -05:00
Lioncash
f8db0a76af
input_engine: Iterate by reference rather than by value where applicable
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Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
2021-12-13 09:57:51 -05:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
e0e9f98fc6
input_engine: std::move InputIdentifier in SetCallback()
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Allows avoiding std::function allocations.
2021-12-13 09:23:23 -05:00
german77
30de38ee7f
kraken: Address comments from review
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Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
4736326a05
second commit lion review
2021-11-24 20:30:26 -06:00
german77
a8852024b6
settings: Fix Debug controller type options
2021-11-24 20:30:26 -06:00
german77
d1bac9024d
settings: Fix mouse and keyboard mappings
2021-11-24 20:30:25 -06:00
german77
312dd2fb89
input_common: Create input_engine
2021-11-24 20:30:22 -06:00