german77
59f50daf74
input_common: sdl: Only send last vibration command
2023-03-12 21:30:02 -06:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
...
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
...
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Narr the Reg
75039440f3
input_common: Reintroduce custom pro controller support
2023-02-09 20:08:54 -06:00
liamwhite
6c7db928fd
Merge pull request #9492 from german77/joycon_release
...
Input_common: Implement custom joycon driver v2
2023-01-24 09:29:37 -05:00
german77
13ccfd78bd
input_common: Address byte review
2023-01-20 00:51:45 -06:00
german77
21a62d4752
input_common: Drop Pro controller support from custom driver
2023-01-19 18:05:22 -06:00
german77
5cbeb6f1c4
input_common: Use DriverResult on all engines
2023-01-19 18:05:22 -06:00
Narr the Reg
216bdb7884
input_common: Disable SDL driver with switch controllers
2023-01-19 18:05:20 -06:00
german77
924d8bf7cc
input_common: reset sdl motion if data is invalid
2023-01-18 10:05:55 -06:00
Narr the Reg
0476f77e9c
input_common: Filter SDL GUID
2022-12-12 10:37:55 -06:00
german77
cddbfe5e67
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
liamwhite
f25243fd9d
Merge pull request #9107 from german77/gidoly_rules
...
input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
9fba74d245
general: Enforce C4800 everywhere except in video_core
2022-10-22 15:02:04 -04:00
german77
96881efdc3
input_common: cache vibration tests
2022-10-21 00:24:08 -05:00
Liam
47fc168030
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
Narr the Reg
2d6690468b
input_common: sdl: Always check for motion on reconnect
2022-09-03 17:52:57 -05:00
Andrea Pappacoda
6a2efdda2f
chore: make yuzu REUSE compliant
...
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
german77
93cbaeb605
input_common: sdl: lower vibration frequency and use it's own unique thread
2022-06-28 19:22:16 -05:00
Narr the Reg
d061038994
input_common: Replace usage of string guid to common uuid
2022-06-06 19:56:37 -05:00
Narr the Reg
3cd7b067e0
input_common: Make vibration request async
2022-05-23 12:25:02 -05:00
bunnei
e72179e9fd
Merge pull request #7978 from german77/sideway
...
input_common: Map sticks correctly when mapped sideways
2022-04-21 22:21:59 -07:00
Merry
b02d74d113
input_common: Replace lock_guard with scoped_lock
2022-04-07 19:44:07 +01:00
Narr the Reg
f27e097244
input_common: Map sticks correctly when mapped sideways
2022-03-21 19:39:33 -06:00
bunnei
8c3f50e6bc
Merge pull request #7859 from german77/battery_again
...
input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
bunnei
fa8505dfbb
Merge pull request #7852 from Morph1984/new-uuid
...
common: Revise and fix the UUID implementation
2022-02-10 21:52:13 -07:00
german77
2ea4a2b74e
yuzu: Add auto center on right click
2022-02-06 19:56:03 -06:00
german77
75d96d5462
input_common: Remove battery duplicated struct and update every button press
2022-02-06 18:33:55 -06:00
Morph
e47b5e6a26
general: Rename NewUUID to UUID, and remove the previous UUID impl
...
This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
51c445f7e8
input/hid: Migrate to the new UUID implementation
2022-02-05 13:18:41 -05:00
Narr the Reg
2198237e42
yuzu: ui: Improve battery symbols
2022-02-02 13:18:06 -06:00
Narr the Reg
9ea465d958
input_common: Add DS5 to HD rumble list
2022-01-26 21:49:32 -06:00
gidoly
3465aa5d57
Xbox controller default name nit pick
...
Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
2022-01-16 05:59:31 +09:00
gidoly
ede1976820
Change default name for ps controllers
...
Minor nitpick
Code is from narr
2022-01-15 10:29:42 +09:00
german77
353317f31e
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
Narr the Reg
a980d24a54
Merge pull request #7577 from v1993/patch-2
...
input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
af37388ee5
input/SDL: Update SDL hints
...
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
...
Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
...
Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
...
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Narr the Reg
48537c07cd
input_common: Fix error with thread name
2021-11-29 22:03:47 -05:00
german77
b8b849dc2e
input_common: Move button names to the frontend
2021-11-24 20:30:28 -06:00
german77
bc9641614d
input_common: Fix SDL controller with inverted axis
2021-11-24 20:30:28 -06:00
german77
30de38ee7f
kraken: Address comments from review
...
Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
9f91335a71
kraken: Address comments from review
...
start lion review
2021-11-24 20:30:26 -06:00
german77
124404e756
input_common: Add multiple vibration curves
2021-11-24 20:30:26 -06:00
german77
6c7814bc9c
core/hid: Fix rumble too strong at 1%
2021-11-24 20:30:24 -06:00
german77
00f654cd22
core/hid: Only signal when needed
2021-11-24 20:30:24 -06:00
german77
66cf94709a
core/hid: Add output devices
2021-11-24 20:30:24 -06:00