bunnei
229aac6d73
Merge pull request #5799 from ogniK5377/event-register-unregister
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nvdrv: Unregister already registered events
2021-01-24 23:19:10 -08:00
bunnei
fcb5b0762e
Merge pull request #5785 from ReinUsesLisp/buffer-dma
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video_core/memory_manager: Flush destination buffer on CopyBlock
2021-01-24 22:57:00 -08:00
Rodrigo Locatti
c2192859bb
Merge pull request #5823 from ReinUsesLisp/revert-flags
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Revert "Start of Integer flags implementation"
2021-01-25 03:35:48 -03:00
ReinUsesLisp
6dac6f07c2
Revert "Start of Integer flags implementation"
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This reverts #4713 . The implementation in that PR is not accurate.
It does not reflect the behavior seen in hardware.
2021-01-25 02:48:03 -03:00
bunnei
3bf4a6415f
Merge pull request #5819 from ReinUsesLisp/cull-mode-cast
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vk_graphics_pipeline: Fix narrowing conversion on MSVC
2021-01-24 16:58:38 -08:00
ReinUsesLisp
8778d4a743
vk_graphics_pipeline: Fix narrowing conversion on MSVC
2021-01-24 21:41:29 -03:00
LC
04da2ac057
Merge pull request #5807 from ReinUsesLisp/vc-warnings
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video_core: Silence the remaining gcc warnings and enforce them
2021-01-24 17:36:43 -05:00
Rodrigo Locatti
bc244a3231
Merge pull request #5363 from ReinUsesLisp/vk-image-usage
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vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
2021-01-24 18:44:51 -03:00
bunnei
9b37211cd5
Merge pull request #5151 from comex/xx-vfs
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vfs_real: When moving files or directories, don't assume file opening will succeed
2021-01-24 13:42:51 -08:00
ReinUsesLisp
1d3c309eac
vk_texture_cache: Support image store on sRGB images with VkImageViewUsageCreateInfo
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Vulkan 1.0 didn't support creating sRGB image views on an ABGR8 VkImage
with storage usage bits. VK_KHR_maintenance2 addressed this allowing to
reduce the usage bits on a VkImageView.
To allow image store on non-sRGB image views when the VkImage is created
with sRGB, always create VkImages without sRGB and add the sRGB format
on the view.
2021-01-24 18:16:43 -03:00
LC
61cc70dbd6
Merge pull request #5814 from ReinUsesLisp/remove-rdna-dynstate
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vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
2021-01-24 15:54:30 -05:00
ReinUsesLisp
1aa67cb31c
vulkan_device: Lift VK_EXT_extended_dynamic_state blacklist on RDNA
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It seems to be safe to use this on new drivers.
2021-01-24 20:21:11 -03:00
ReinUsesLisp
ae349957c3
cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally
2021-01-24 17:31:29 -03:00
bunnei
1118154fda
Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk
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vk_pipeline_cache: Properly bypass VertexA shaders
2021-01-24 11:22:58 -08:00
german
264bcb9e1d
Stub Set/Get/Reset SixaxisSensorFusionParameters
2021-01-24 11:28:52 -06:00
Chloe Marcec
3aa402b373
Print Process ID and Thread ID as hex
2021-01-25 02:47:40 +11:00
Chloe Marcec
dba86775cb
hle: Implement remaining services for Stereo Vision
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Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-25 00:34:01 +11:00
LC
b523bc3952
Merge pull request #5808 from ReinUsesLisp/glslang-quiet
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host_shaders/cmake: Pass --quiet to glslang to keep it quiet
2021-01-24 05:01:10 -05:00
Chloe Marcec
b467478dcf
audout: FlushAudioOutBuffers
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Fixes Devil May Cry
2021-01-24 19:13:34 +11:00
ReinUsesLisp
459be8c220
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
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Silences noisy builds on toolchains.
2021-01-24 04:55:23 -03:00
ReinUsesLisp
bd946059c0
video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers
2021-01-24 04:42:41 -03:00
bunnei
79efa66bff
Merge pull request #5806 from bunnei/am-stub
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hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
2021-01-23 23:37:05 -08:00
ReinUsesLisp
7afc85ba3a
video_core: Silence -Wmissing-field-initializers warnings
2021-01-24 04:32:19 -03:00
ReinUsesLisp
928831c1cc
maxwell_3d: Silence array bounds warnings
2021-01-24 04:31:41 -03:00
ReinUsesLisp
9d882e0000
maxwell_to_vk: Silence -Wextra warnings about using different enum types
2021-01-24 04:03:36 -03:00
german
c806340f31
Fix connect and disconnect controller events
2021-01-23 22:59:44 -06:00
comex
6ea2d44f1e
vfs_real: When moving files or directories, don't assume file opening will succeed
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Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
2021-01-23 16:19:29 -05:00
Levi Behunin
5a513f7bd6
shader_ir: Fix comment typo
2021-01-23 13:16:37 -05:00
LC
fc6596ba6b
Merge pull request #5800 from Morph1984/max-vibration-duration
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sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 10:46:18 -05:00
Morph
6b5e5ad224
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 08:06:07 -05:00
Chloe Marcec
586c1cee87
Simplify condition
2021-01-23 22:12:05 +11:00
Chloe Marcec
8687476cd1
nvdrv: Unregister already registered events
2021-01-23 22:02:14 +11:00
LC
964cd9e0f3
Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
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nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23 05:40:50 -05:00
Chloe Marcec
1a88d8b4e6
Clamp string reads to buffer size
2021-01-23 18:24:57 +11:00
ReinUsesLisp
80f235a8cc
video_core/cmake: Properly generate fatal errors on Aftermath
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Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp
fd5e76dc87
nsight_aftermath_tracker: Fix build issues when enabled
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Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
bunnei
a2d9c802e5
Merge pull request #5776 from ogniK5377/lbl
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lbl: Implement most of lbl
2021-01-22 23:13:23 -08:00
ReinUsesLisp
23a5aed188
vk_pipeline_cache: Properly bypass VertexA shaders
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The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
2021-01-23 03:59:59 -03:00
bunnei
ececdde128
Merge pull request #4713 from behunin/int-flags
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Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
bunnei
4c09659091
Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
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acc: Stub StoreSaveDataThumbnail
2021-01-22 21:51:54 -08:00
ReinUsesLisp
0e885adf4a
video_core/memory_manager: Add BytesToMapEnd
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Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
bunnei
811407d4d2
Merge pull request #5784 from v1993/patch-1
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Bump conan SDL2 version to 2.0.14
2021-01-21 21:39:44 -08:00
bunnei
16a6a7f9d9
common: Add missing include to bit_util.h
2021-01-21 15:30:28 -08:00
ReinUsesLisp
ff383ffbcd
gl_shader_decompiler: Fix constant buffer size calculation
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The divide logic was wrong and can cause an uniform buffer size
overflow.
2021-01-21 19:47:41 -03:00
bunnei
58ee0b9f4e
Merge pull request #5781 from lioncash/bits
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bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21 14:45:40 -08:00
ReinUsesLisp
220ba5933c
video_core/memory_manager: Remove unused CopyBlockUnsafe
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This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
85390839b0
video_core/memory_manager: Flush destination buffer on CopyBlock
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When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21 19:16:06 -03:00
ReinUsesLisp
5c2fdf4e60
video_core/memory_manager: Add GPU address based flush method
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Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
Valeri
76ca069777
Bump conan SDL2 version to 2.0.14
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Update conan package version used for building.
A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
2021-01-21 21:47:35 +03:00
Lioncash
1b0b7e4873
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
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We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
2021-01-21 04:07:58 -05:00