ameerj
3355c467e0
glsl: Fix "reg" allocing
...
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
fda83fe3c5
glsl: Initial backend
2021-07-22 21:51:35 -04:00
ReinUsesLisp
04fed81921
spirv: Reduce log severity of mismatching denorm rules
2021-07-22 21:51:35 -04:00
ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
60b33bdc9f
spirv/convert: Catch more signed operations oversights
...
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4fedf2c20a
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
...
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
lat9nq
6e9eab2c32
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
34d1a2ffe5
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b9a0a742fa
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d27dbec3e6
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f7508aa014
spirv: Fix image and image buffer descriptor index usage
2021-07-22 21:51:34 -04:00
ReinUsesLisp
bd96e0a436
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1a02dee23a
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
50e491f101
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5339775f96
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0ca75be20a
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e607d856c2
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
459e3b17e6
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
93b8943fae
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8d77a943cc
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
42a91d4366
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bf6015548
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
143db4b112
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
09ad2b5994
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
46edc93371
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
90e2710052
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e9a5390a92
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e2d1986b1
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9a2176f883
glasm: Reorder unreachable image atomic insts
...
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
26ba81b9bf
glasm: Implement gl_Layer stores
2021-07-22 21:51:33 -04:00
ReinUsesLisp
dd41025472
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5f9dd18113
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b0b43d2a66
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9960abf482
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8499797b68
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
22f261e954
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
83ff44531b
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
68fb25a223
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00