Commit graph

399 commits

Author SHA1 Message Date
ReinUsesLisp
f40daa777e shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
60b33bdc9f spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
4fedf2c20a spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
lat9nq
6e9eab2c32 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
ReinUsesLisp
34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b9a0a742fa glasm: Implement legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp
4744a21bd4 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d27dbec3e6 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
f7508aa014 spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp
bd96e0a436 glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp
1a02dee23a glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp
50e491f101 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
ReinUsesLisp
5339775f96 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
0ca75be20a Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e607d856c2 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
ReinUsesLisp
459e3b17e6 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp
93b8943fae glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8d77a943cc glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
ReinUsesLisp
42a91d4366 glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bf6015548 glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
143db4b112 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
ReinUsesLisp
09ad2b5994 glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
46edc93371 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
lat9nq
90e2710052 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
ReinUsesLisp
e9a5390a92 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e2d1986b1 glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9a2176f883 glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
26ba81b9bf glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
ReinUsesLisp
dd41025472 glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
ReinUsesLisp
5f9dd18113 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ReinUsesLisp
b0b43d2a66 glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3 gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9960abf482 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8499797b68 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ameerj
22f261e954 emit_glasm_context_get_and_set.cpp: Add missing semicolons 2021-07-22 21:51:33 -04:00
ReinUsesLisp
83ff44531b glasm: Fix patch attribute declarations 2021-07-22 21:51:33 -04:00
ameerj
68fb25a223 glasm: Implement FSWZADD 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8fa82725d1 glasm: Implement PrimitiveId attribute read 2021-07-22 21:51:33 -04:00
ReinUsesLisp
62f0368ce4 glasm: Implement clip distance stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp
7d0baaa1c9 glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00