Lioncash
610c7e7685
perf_stats: Correct literal used for MAX_LAG_TIME_US
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ms is shorthand for milliseconds, not microseconds, and given there's no
comment indicating that this was intentional, it probably wasn't.
2018-08-05 22:12:58 -04:00
Lioncash
c34ee8cf08
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
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Enforces the time unit being returned and also allows using the standard
time utilities to manipulate it.
2018-08-05 22:07:30 -04:00
Lioncash
043546e4db
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
James Rowe
263386fe42
UI: Fix frame rate perf stats
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Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
James Rowe
d0588e52ab
Remove settings issues in sdl and fix a few files that broke in mingw
2018-01-12 19:11:05 -07:00
Yuri Kunde Schlesner
b50b227f94
PerfStats: Re-order and document members better
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
5990d020a8
Core: Re-write frame limiter
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
ea78f30e67
Core: Make PerfStats internally locked
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More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
60f90d7c48
PerfStats: Add method to get the instantaneous time ratio
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3a9447bc16
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00