ameerj
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712b7883be
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emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
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2022-01-28 16:32:48 -05:00 |
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v1993
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970b362ca1
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shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
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2022-01-17 21:50:51 +03:00 |
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Fernando S
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8a790b09a7
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Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
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2022-01-03 00:39:59 +01:00 |
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ameerj
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22a4d26479
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shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
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2021-12-29 19:03:49 -05:00 |
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Matías Locatti
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244dff4e6e
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Empty spaces
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2021-12-28 18:50:51 -03:00 |
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Matías Locatti
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1a30c0a125
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Changes to avoid warnings in SSE4.2 optimized SPIR-V
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2021-12-28 17:35:55 -03:00 |
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vonchenplus
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8ea541bc11
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Remove spirv handle legacy related code
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2021-12-18 14:08:50 +08:00 |
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ameerj
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3f06a447fb
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emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
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2021-12-05 18:11:19 -05:00 |
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ameerj
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efd428c747
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shader_recompiler: Adjust emit_context includes
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2021-12-05 18:11:19 -05:00 |
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ameerj
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c0705ede4d
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shader_recompiler: Rename backend emit_context files
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2021-12-05 16:33:44 -05:00 |
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ameerj
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d644a3780c
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vulkan: Fix rescaling push constant usage
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2021-11-16 22:11:31 +01:00 |
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ameerj
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02f27b1992
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shader, video_core: Fix GCC build errors
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2021-11-16 22:11:29 +01:00 |
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ameerj
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92bb068ad5
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ameerj
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a8a021ddcf
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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d04e2dac6c
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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e63fc7a4bb
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spirv: Implement rescaling patching
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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7f88938d72
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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8cfa8cda16
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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47d1d881cf
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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bunnei
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f6cb4bf018
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Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
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2021-11-14 02:07:45 -08:00 |
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Feng Chen
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c047b66519
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Simply legacy attribute implement
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2021-11-04 09:26:16 +08:00 |
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vonchenplus
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64a9dffd3d
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Support gl_FogFragCoord attribute
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2021-10-31 23:34:17 +08:00 |
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vonchenplus
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1c917c6905
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Support gl_BackSecondaryColor attribute
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2021-10-26 23:14:40 +08:00 |
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vonchenplus
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9cd198ede9
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Support gl_FrontSecondaryColor attribute
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2021-10-26 23:09:44 +08:00 |
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vonchenplus
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b4301281d5
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Support gl_BackColor attribute
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2021-10-26 23:01:57 +08:00 |
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ameerj
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f69d094b14
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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2021-10-17 17:09:11 -04:00 |
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Fernando Sahmkow
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0bd7c14e04
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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2021-09-15 21:30:33 +02:00 |
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Morph
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b4d9be4aae
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Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
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2021-09-12 13:53:29 -04:00 |
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bunnei
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9a7c619698
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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
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2021-09-08 14:04:44 -07:00 |
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Feng Chen
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63aba30181
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Detail adjustment
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2021-09-08 10:30:00 +08:00 |
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Feng Chen
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38b28f1c4d
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Detail adjustment
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2021-09-08 09:53:10 +08:00 |
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Feng Chen
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3948edde71
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Re-implement get unused location
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2021-09-07 13:22:52 +08:00 |
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Feng Chen
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bd94ea2f5a
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Move attribute related definitions to spirv anonymous namespace
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2021-09-07 12:34:35 +08:00 |
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Feng Chen
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dc8967ebcd
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Dynamic get unused location
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2021-09-06 10:46:03 +08:00 |
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Feng Chen
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1aaa6a353b
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Implement intput and output fixed fnc textures
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2021-09-06 10:36:45 +08:00 |
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Feng Chen
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49c66fa4e9
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Rename parameters
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2021-09-03 23:52:20 +08:00 |
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Feng Chen
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b3e5a2f75d
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Fix create GraphicsPipelines crash
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2021-09-03 22:55:53 +08:00 |
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Feng Chen
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a1c9039eae
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Add input/output location
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2021-09-02 23:34:51 +08:00 |
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ameerj
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c7568d61d2
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emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 13:40:39 -04:00 |
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ameerj
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1bb5fb7e26
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emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 13:40:12 -04:00 |
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Feng Chen
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b86a4caa20
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Add colorfront and txtcoord support
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2021-09-01 00:07:25 +08:00 |
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ameerj
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9b41b19766
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emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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2021-08-26 21:37:34 -04:00 |
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Valeri
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1510efac15
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SPIR-V: Merge two ifs in EmitGetAttribute
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2021-08-19 20:13:46 +03:00 |
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Lioncash
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0692818106
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emit_spirv_instructions: Add missing header guard
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2021-07-26 04:28:35 -04:00 |
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ameerj
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3927809a63
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shader: Fix disabled attribute default values
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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b557314001
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ameerj
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508e41777b
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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ff35ef8ec1
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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c969f6e678
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shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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b48b4b0600
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shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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