Commit graph

70 commits

Author SHA1 Message Date
ReinUsesLisp
7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f96020b2ae shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f6194ce3fe shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d786245490 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp
5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
bunnei
6c1418fc8a Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
bunnei
c1c43bde80 Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
ReinUsesLisp
6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
6d47914b88 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp
a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
ReinUsesLisp
79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
Fernando Sahmkow
f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
5ce4140257 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 2019-04-08 11:35:18 -04:00
Fernando Sahmkow
e6d2e59f07 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
Fernando Sahmkow
dea7db19cf Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow
ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
ReinUsesLisp
0e13686917 shader_ir/decode: Implement AOFFI for TEX and TLD4 2019-03-30 02:53:29 -03:00
ReinUsesLisp
e37debc7be shader_ir: Implement immediate register tracking 2019-03-30 02:53:16 -03:00
ReinUsesLisp
3b01587ca4 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp
8a7efd22ec shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
ReinUsesLisp
9fe3f3a100 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
31305cad93 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
6f3f5f5d99 Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
ReinUsesLisp
d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
ReinUsesLisp
92c948999b shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
12fbe5dcf8 shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
d516c50fe2 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Lioncash
4addab6160 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
a7de39a6ba shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
ReinUsesLisp
1be12d5819 shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
719c83a4c2 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c75f5c634a shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
92610e9705 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
44fce20a01 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
26d519c0f6 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8df3fb8b1e shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
35724f3435 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
0b1a2a74b6 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
095b8f822b shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a71ce91f9b shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5896358e4a shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
54bffa5381 shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
9cf3fe7511 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp
43dffc4afc shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8e4e4c60cd shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp
fb53e79b7f shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp
568d9a2a7b video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8ef8fd8188 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00