wwylele
d500f79b8e
move MotionEmu from core/frontend to input_common as a InputDevice
2017-08-11 11:05:08 +03:00
B3n30
8014f7bdfb
Network: Init Network in SDL and QT
2017-07-16 21:29:19 +02:00
Yuri Kunde Schlesner
b868036561
Move screen size constants from video_core to core
...
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
wwylele
189063ac2d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
James Rowe
e109f95da9
Gui: Change title bar to include build name
...
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
wwylele
e844f294a1
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
4aaaea9758
core: Move emu_window and key_map into core
...
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
James Rowe
08f830fed4
Support additional screen layouts.
...
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
bunnei
cfefb55db2
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
wwylele
c1cd474866
Refactor input subsystem
2016-05-15 13:24:22 +03:00
Emmanuel Gil Peyrot
f20454b97c
Frontends, VideoCore: Move glad initialisation to the frontend
...
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
c51ecfb37d
SDL2: Explicitly use RGB8 color buffer.
2016-03-14 21:59:16 -04:00
MerryMage
f2c32b7336
Dependencies: Remove GLFW, Add SDL2
...
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00