Yuri Kunde Schlesner
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7d4827f520
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VideoCore/Shader: Extract DebugData out from UnitState
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2016-12-16 00:16:25 -08:00 |
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Yuri Kunde Schlesner
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4a688688b1
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VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
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2016-12-15 23:08:05 -08:00 |
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Yuri Kunde Schlesner
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ec7b3940b0
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VideoCore/Shader: Move DebugData to a separate file
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2016-12-15 23:08:05 -08:00 |
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Yuri Kunde Schlesner
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d8fc6ee91b
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VideoCore: Eliminate an unnecessary copy in the drawcall loop
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2016-12-14 21:00:29 -08:00 |
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Emmanuel Gil Peyrot
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1138ec0d49
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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2016-09-21 11:15:47 +09:00 |
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Yuri Kunde Schlesner
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1e4a5da9f4
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Manually tweak source formatting and then re-run clang-format
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2016-09-18 21:14:25 -07:00 |
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Emmanuel Gil Peyrot
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628ed4376a
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
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Jannik Vogel
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df3eeea302
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Retrieve shader result from new OutputRegisters-type
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2016-05-16 18:55:51 +02:00 |
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Jannik Vogel
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b3e96d8e29
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Refactor access to state in shader-jit
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2016-05-13 09:20:14 +02:00 |
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Jannik Vogel
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ad0acfea14
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Move program_counter and call_stack from UnitState to interpreter
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2016-05-12 19:05:42 +02:00 |
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Jannik Vogel
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101eb11369
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Move default_attributes into Pica state
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2016-05-12 19:05:41 +02:00 |
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bunnei
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c08071fe90
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Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
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2016-05-11 21:47:08 -04:00 |
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Jannik Vogel
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acfb5257dd
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Turn ShaderSetup into struct
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2016-05-11 23:48:24 +02:00 |
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Jannik Vogel
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76be1439f6
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Pica: Add tc0.w to OutputVertex
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2016-05-11 08:07:36 +02:00 |
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Emmanuel Gil Peyrot
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c39a267974
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
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Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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2016-04-28 19:05:55 +02:00 |
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bunnei
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110725828a
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shader: Remove unused 'state' argument from 'Setup' function.
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2016-04-13 23:04:48 -04:00 |
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Lioncash
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f932c2f4ac
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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Dwayne Slater
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141fe87a0f
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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3c3e328340
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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aroulin
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f588077bbb
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Shader: Fix size_t to int casts of register offsets
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2015-09-07 16:50:28 +02:00 |
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Tony Wasserka
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ca1fea38dc
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Build fix for Debug configurations.
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2015-08-16 15:14:54 +02:00 |
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Tony Wasserka
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1c1a9ab09b
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2015-08-16 14:12:11 +02:00 |
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bunnei
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5c7e9ffce7
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Shader: Use a POD struct for registers.
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2015-08-15 18:03:27 -04:00 |
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bunnei
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c03924e60e
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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2015-08-15 18:01:07 -04:00 |
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bunnei
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5794310781
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Shader: Define a common interface for running vertex shader programs.
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2015-08-15 17:33:44 -04:00 |
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