ReinUsesLisp
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362888dcb0
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glasm: Add passthrough geometry shader support
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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99e8164b43
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f158fe9359
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
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516c17d4d3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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04c1dca457
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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abade15f5e
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
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1d99187d4c
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glasm: Implement SetAttribute ViewportMask
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2021-07-22 21:51:39 -04:00 |
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ameerj
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b79424c3bf
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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Morph
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6e8400f165
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d20cd7656
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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10f91c42e2
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spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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fe5fc478e7
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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45c91da369
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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c4a71824d5
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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ebd1146ea7
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glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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9389e71b12
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7a9b23ea70
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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1d2c13fd7b
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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52bd1d7788
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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bc50a9ef20
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4e73fdbd0f
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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d344489b5b
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
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ameerj
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c44b3f664d
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
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50e1ced397
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
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ameerj
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b33af69513
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3e6f89f964
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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67cc50be47
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glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5e9b073176
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
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ameerj
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152f718017
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
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ameerj
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163ce47cb1
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glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7bf5c1164e
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glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
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ameerj
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73278ba985
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glsl: Remove Signed Integer variables
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5d2cd1551f
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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8ab7780015
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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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2021-07-22 21:51:37 -04:00 |
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ameerj
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b247baab26
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glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
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2021-07-22 21:51:37 -04:00 |
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ameerj
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a2f864493b
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glsl: Add gl_PerVertex in for GS
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2021-07-22 21:51:37 -04:00 |
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ameerj
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5eb36b0913
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glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
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2021-07-22 21:51:37 -04:00 |
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ameerj
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42ac60591e
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glsl: Enable early fragment tests
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2021-07-22 21:51:37 -04:00 |
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ameerj
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95aedb5258
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glsl: Implement more attribute getters and setters
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2021-07-22 21:51:37 -04:00 |
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ameerj
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656de6639c
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glsl: Implement fswzadd
and wip nv thread shuffle impl
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2021-07-22 21:51:37 -04:00 |
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ameerj
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ccd4becb79
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glsl: Implement indexed attribute loads
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2021-07-22 21:51:37 -04:00 |
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ameerj
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819ae85298
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glsl: Conditionally add GL_ARB_sparse_texture2
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2021-07-22 21:51:37 -04:00 |
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ameerj
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5292962d7e
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glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
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2021-07-22 21:51:37 -04:00 |
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ameerj
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6e4ed00e8d
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glsl: Remove output generic indexing for geometry stage
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2021-07-22 21:51:37 -04:00 |
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ameerj
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3319879b23
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glsl: Allow dynamic tracking of variable allocation
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2021-07-22 21:51:37 -04:00 |
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ameerj
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1017c12427
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glsl: Implement barriers
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2021-07-22 21:51:37 -04:00 |
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ameerj
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b3a46a3746
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glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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d01344c008
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glsl: Fix image gather logic
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2021-07-22 21:51:37 -04:00 |
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ameerj
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fd55ca9828
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glsl: Add cbuf access workaround for devices with component indexing bug
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2021-07-22 21:51:37 -04:00 |
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