Rodrigo Locatti
25bd2ba359
Merge pull request #3777 from lioncash/warn
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page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti
eef3218a82
Merge pull request #3778 from lioncash/unused-var
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svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Rodrigo Locatti
28525c8afb
Merge pull request #3781 from lioncash/docs
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shared_memory: Amend doxygen reference
2020-04-23 21:46:35 -03:00
Lioncash
9a5a6ebe0a
shared_memory: Amend doxygen reference
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Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash
224d3c6b9d
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
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These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash
2fc4351547
svc: Remove unused variable
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Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash
a881161d3c
page_table: Remove unused captures
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Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp
3e808936a8
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
0034e6310d
shader/texture: Support multiple unknown sampler properties
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This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp
c9b4c56d69
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
ReinUsesLisp
f78f26b75a
vk_rasterizer: Fix framebuffer creation validation errors
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Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
ab7eae6fff
vk_pipeline_cache: Unify pipeline cache keys into a single operation
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This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
7b76c67803
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
Rodrigo Locatti
d23435c112
Merge pull request #3768 from H27CK/cmd-title-fmt
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Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
gxcreator
a9c6146a12
Fixed packaging on some systems with different QT5 path
2020-04-23 21:45:07 +03:00
bunnei
da893629a0
kernel: memory: Improve implementation of device shared memory. ( #3707 )
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* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
0cf32d6184
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
c8f4549d43
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
9311983f3d
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
Ben Russell
616289e6b5
Update src/yuzu/main.cpp with missing const
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
b14e413c35
Dump RomFS command to include Updates
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Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
7b07b97735
Merge pull request #3730 from lioncash/time
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service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei
9c753735c5
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
0e86640777
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
H27CK
dece9ce075
Fix format error in performance statistics
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Formatting
2020-04-23 04:31:26 +02:00
bunnei
c916ad62e7
Merge pull request #3677 from FernandoS27/better-sync
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Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M
dfd7bb2971
Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
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vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp
910decd9cb
vk_pipeline_cache: Fix unintentional memcpy into optional
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The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
e211e30093
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
bunnei
a8a37d9d06
Merge pull request #3725 from MerryMage/fpcr
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thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00
Mat M
9163638ad1
Merge pull request #3759 from H27CK/opus-mingw-w64
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Set _FORTIFY_SOURCE=0 if building Opus with mingw-w64
2020-04-22 17:45:44 -04:00
Fernando Sahmkow
19c4890fd0
Merge pull request #3763 from H27CK/vk-cmd
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Add missing ;
2020-04-22 17:43:42 -04:00
H27CK
bcfc119c3b
Add missing ;
2020-04-22 23:36:21 +02:00
bunnei
0882be2275
Merge pull request #3758 from H27CK/vk-cmd
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Introduce dummy context for yuzu-cmd VK support
2020-04-22 12:37:01 -04:00
Fernando Sahmkow
9fe7972120
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
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renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow
02e55a28eb
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
491aea4a91
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
Fernando Sahmkow
64b69273f5
MaxwellDMA: Correct copying on accuracy level.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
d9f1d5a4fd
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
ae2b3f2b64
Fix GCC error.
2020-04-22 11:36:23 -04:00
Fernando Sahmkow
38631f6cc3
Correct Linux Compile Error.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
7007675b65
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
bde001bbf6
QueryCache: Only do async flushes on async gpu.
2020-04-22 11:36:21 -04:00
Fernando Sahmkow
8aeb603988
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
0b9454849d
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
3769318042
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1966f1d948
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00