ReinUsesLisp
5d75921b0f
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
ReinUsesLisp
d7935f5d7e
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
...
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
0ecd1a227d
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
3a1fafb474
gl_rasterizer: Fix vertex and index data invalidations
2019-07-06 00:37:55 -03:00
ReinUsesLisp
32b4a2e093
gl_buffer_cache: Implement with generic buffer cache
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
6b7e019bc6
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7b8ddfb612
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
ReinUsesLisp
05f039e9fb
texture_cache: Remove execution context copies from the texture cache
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
dfe6cbac91
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
Lioncash
2554072b1d
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
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Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
ReinUsesLisp
bce7a75a50
renderer_opengl/utils: Skip empty binds
2019-04-05 19:19:49 -03:00
ReinUsesLisp
2cab690377
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
2019-04-05 19:10:46 -03:00
ReinUsesLisp
06aee386b7
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00