Ameer J
822348997d
emit_glsl_image: Use inlined texelFetch offsets
2023-12-20 19:24:11 -05:00
Ameer J
abd400e04f
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Liam
024fb4fae9
shader_recompiler: fix emulation of 3D textureGrad
2023-09-01 22:41:01 -04:00
Fernando Sahmkow
01858648d1
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
2023-08-18 22:17:02 -04:00
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
ameerj
2a98e88a3a
emit_glsl_image: Implement TXQ with MSAA textures
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Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
a5bc2444d2
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
ameerj
2d2558797c
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
f68ef5b15a
emit_glsl_image: Fix ImageFetch for MSAA textures
2023-01-28 14:39:27 -05:00
FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
efd428c747
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ameerj
d344489b5b
glsl: Add Shader_GLSL logging
2021-07-22 21:51:38 -04:00
ameerj
b33af69513
glsl: Add stubs for sparse queries and variable aoffi when not supported
2021-07-22 21:51:38 -04:00
ameerj
67cc50be47
glsl: Minor cleanup
2021-07-22 21:51:38 -04:00
ameerj
7bf5c1164e
glsl: Address more feedback. Implement indexed texture reads
2021-07-22 21:51:38 -04:00
ameerj
8ab7780015
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
2021-07-22 21:51:37 -04:00
ameerj
b3a46a3746
glsl: Implement image atomics and set layer
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along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
d01344c008
glsl: Fix image gather logic
2021-07-22 21:51:37 -04:00
ameerj
8c9d420fa5
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
2021-07-22 21:51:37 -04:00
ameerj
f56a276e79
emit_glsl_image: Use immediate offsets when possible
2021-07-22 21:51:37 -04:00
ameerj
4534294b7b
glsl: Cleanup and address feedback
2021-07-22 21:51:37 -04:00
ameerj
2e8da9d3be
glsl: Implement Load/WriteGlobal
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along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
d19a49485a
glsl: Implement Images
2021-07-22 21:51:37 -04:00
ameerj
5c73bf453c
glsl: Implement ImageGradient and other texture function variants
2021-07-22 21:51:37 -04:00
ameerj
43426d170c
glsl: Use NotImplemented macro with function name output
2021-07-22 21:51:37 -04:00
ameerj
aa06d8fa05
glsl: Implement gl_ViewportIndex
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SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
8185a5ab34
glsl: Rework variable allocator to allow for variable reuse
2021-07-22 21:51:37 -04:00
ameerj
3795c56db6
glsl: Implement more instructions used by SMO
2021-07-22 21:51:36 -04:00
ameerj
8a7d7d16c8
glsl: minor cleanup
2021-07-22 21:51:36 -04:00
ameerj
0b8e65125a
glsl: Implement TXQ and other misc changes
2021-07-22 21:51:36 -04:00
ameerj
5a4af6cf14
glsl: TLD4 implementation
2021-07-22 21:51:36 -04:00
ameerj
81c2595a33
glsl: Implement TLD instruction
2021-07-22 21:51:36 -04:00
ameerj
db039e6271
glsl: Implement TEXS
2021-07-22 21:51:36 -04:00
ameerj
b3253f6f44
glsl: Cleanup texture functions
2021-07-22 21:51:36 -04:00
lat9nq
fc7edccbc1
shader_recompiler: GCC fixes
2021-07-22 21:51:36 -04:00
ameerj
08935e289f
glsl: Implement TEX depth functions
2021-07-22 21:51:36 -04:00
ameerj
b055e4a91e
glsl: Implement TEX ImageSample functions
2021-07-22 21:51:36 -04:00
ameerj
54778aa10a
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
2021-07-22 21:51:36 -04:00
ameerj
c797a0c5a5
glsl: Fix bindings, add some CC ops
2021-07-22 21:51:36 -04:00
ameerj
e6a0f0f384
glsl: remove unused headers
2021-07-22 21:51:36 -04:00
ameerj
b96d76fa7e
glsl: Implement derivatives and YDirection
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plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
2328b0b2a8
glsl: textures wip
2021-07-22 21:51:36 -04:00
ameerj
32328acc39
glsl: Implement some attribute getters and setters
2021-07-22 21:51:36 -04:00
ameerj
fda83fe3c5
glsl: Initial backend
2021-07-22 21:51:35 -04:00