Commit graph

15896 commits

Author SHA1 Message Date
lat9nq
3db1abfcbc configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
lat9nq
11fb3d5d12 common: Add a screenshots directory
Adds a screenshots directory as a path managed by FileUtil.
2020-07-20 22:51:02 -04:00
David Marcec
f3ef6e4fb1 video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
bunnei
10ae1e1dad Merge pull request #4168 from ReinUsesLisp/global-memory
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
Lioncash
1842c5df37 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
Morph
19b3180ae3 wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
James Rowe
e9af5f404a qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
David Marcec
a8d522603e frontend: Match indeterminate checkbox state with light theme
Keeps consistency between the two themes
2020-07-20 13:21:53 +10:00
David Marcec
87a838304b Address issues 2020-07-20 11:52:07 +10:00
lat9nq
255f148a11 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq
41724d04c1 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq
a8532de77b configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq
932de8986b configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq
7df8f2b760 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq
d26e1a1839 clang-format 2020-07-19 13:26:55 -04:00
lat9nq
3676efbf03 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq
54f4eba5a9 configure_system: break instead of semicolon
Makes the code more readable

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq
c2fa65efb6 clang-format 2020-07-19 13:26:55 -04:00
lat9nq
f5f2f3e926 configure_system: Highlight labels on startup
whoops
2020-07-19 13:26:55 -04:00
lat9nq
a0c66140a6 configure_graphics: Fix layout in global config
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq
a186061bb9 configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq
2cb8f9ba8b configure_system: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq
e79a198006 configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq
df6af4e1a3 configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq
d75846daff configure_graphics_advanced: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq
14ab428a82 configuration_shared: Switch back to background colors
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq
cfff443f00 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq
5565548fb7 configure_audio: fix UI margins 2020-07-19 13:26:55 -04:00
lat9nq
c80b9c67a7 configure_graphics: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq
0c8536e020 configure_audio: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq
1408d300ea configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq
26b196fcb2 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq
b4c860d57e configure_general: Implement manual tristate buttons 2020-07-19 13:26:55 -04:00
lat9nq
a2ba6cf83d configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj
bb2375ec9d Fix axis thresholding while polling
axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec
7ca5dcb7df swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp
fc8ff7f4ef core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.

This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti
5714c2c44a Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
LC
f8309ccb79 Merge pull request #4379 from jbeich/libc++
alignment: unbreak build with Clang
2020-07-18 19:22:56 -04:00
Jan Beich
01ee1a02ba alignment: explicitly include <new> after 203d2aaaa8
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
        return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
                                                              ~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
        ::operator delete (p, n * sizeof(T), std::align_val_t{Align});
                                             ~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec
157dfba918 Address issues 2020-07-19 01:02:41 +10:00
David
1f40a55c9b Merge pull request #3349 from FearlessTobi/translationnns
[WIP] yuzu: Port translation support from Citra v2
2020-07-18 22:43:37 +10:00
FearlessTobi
1c533f3c4f Address trivial review comments. 2020-07-18 14:09:13 +02:00
FearlessTobi
bbaa6e26a2 configure_ui: Address some review comments from the previous PR 2020-07-18 14:09:13 +02:00
FearlessTobi
0dec785dc4 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec
4e11d6d05a frontend: Improve wait tree readability for dark themes 2020-07-18 20:22:03 +10:00
bunnei
01588e3e91 Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei
ca13092ccc Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp
76bd3a8843 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei
5891a0bf07 Merge pull request #4345 from Morph1984/fix-createfile
filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00