ameerj
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9302524b8c
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emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 16:11:25 -04:00 |
|
ameerj
|
c7568d61d2
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emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
|
2021-08-31 13:40:39 -04:00 |
|
ameerj
|
1bb5fb7e26
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emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 13:40:12 -04:00 |
|
ameerj
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9b41b19766
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emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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2021-08-26 21:37:34 -04:00 |
|
Valeri
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1510efac15
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SPIR-V: Merge two ifs in EmitGetAttribute
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2021-08-19 20:13:46 +03:00 |
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Rodrigo Locatti
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d424762d2c
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Merge pull request #6726 from lioncash/hguard
emit_spirv_instructions: Add missing header guard
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2021-07-26 16:35:11 -03:00 |
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Lioncash
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00bd622334
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
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2021-07-26 04:44:56 -04:00 |
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Lioncash
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0692818106
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emit_spirv_instructions: Add missing header guard
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2021-07-26 04:28:35 -04:00 |
|
ameerj
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3927809a63
|
shader: Fix disabled attribute default values
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
e6d3a301f2
|
glsl: Simplify FCMP emission
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2021-07-22 21:51:40 -04:00 |
|
ameerj
|
4f3e869dd0
|
glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
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2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
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2321666580
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shader: Avoid usage of C++20 ranges to build in clang
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
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a23f05c215
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
|
lat9nq
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b557314001
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
|
ameerj
|
508e41777b
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shader: Ignore global memory ops on devices lacking int64 support
|
2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
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ff35ef8ec1
|
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
|
2021-07-22 21:51:40 -04:00 |
|
lat9nq
|
c969f6e678
|
shader: GCC fmt 8.0.0 fixes
|
2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
|
b48b4b0600
|
shader: Fix disabled and unwritten attributes and varyings
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
d77dc5919c
|
glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
|
ameerj
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33d21ac2db
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opengl: Implement LOP.CC
Used by MH:Rise
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
7dc8577529
|
spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
c446ada33e
|
glsl: Declare local memory in main
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
0810714e46
|
glsl: Add passthrough geometry shader support
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
362888dcb0
|
glasm: Add passthrough geometry shader support
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
b1df436cef
|
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
99e8164b43
|
glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
f158fe9359
|
shader: Remove IAbs64
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
516c17d4d3
|
glsl: Fix IADD CC
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
04c1dca457
|
shader: Move loop safety tests to code emission
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
abade15f5e
|
glsl: Remove frag color initialization
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
1d99187d4c
|
glasm: Implement SetAttribute ViewportMask
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
b79424c3bf
|
emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
|
2021-07-22 21:51:38 -04:00 |
|
Morph
|
6e8400f165
|
glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7d20cd7656
|
glsl: Fix output varying initialization when transform feedback is used
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
10f91c42e2
|
spirv: Properly handle devices without int8 and int16
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
fe5fc478e7
|
spirv: Handle small storage buffer loads on devices with no support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
45c91da369
|
glsl: Fix cbuf component indexing bug falback
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
c4a71824d5
|
shader: Properly manage attributes not written from previous stages
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
ebd1146ea7
|
glsl: Only declare fragment outputs on fragment shaders
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9389e71b12
|
shader: Split profile and runtime info headers
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7a9b23ea70
|
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
1d2c13fd7b
|
glsl: Address rest of feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
52bd1d7788
|
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
bc50a9ef20
|
glsl: Conditionally use fine/coarse derivatives based on device support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
4e73fdbd0f
|
glsl: Cleanup/Address feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
d344489b5b
|
glsl: Add Shader_GLSL logging
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
c44b3f664d
|
glsl: Add LoopSafety instructions
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
50e1ced397
|
glsl: Conditionally add EXT_texture_shadow_lod
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
b33af69513
|
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
3e6f89f964
|
glsl: Implement legacy varyings
|
2021-07-22 21:51:38 -04:00 |
|