ReinUsesLisp
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96d2dd78b0
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glasm: Implement ImageRead
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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1426ed05b0
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glasm: Implement EmitVertex and EndPrimitive
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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9c318fe58b
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glasm: Implement ImageGradient
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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d95e33ac44
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glasm: Implement 64-bit shifts
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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65e81c75e9
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glasm: Implement barriers
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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e63efa1b56
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glasm: Fix compute stage name
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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e59778c5e5
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glasm: Fix phi instruction types
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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6493d900ce
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glasm: Implement PREC on relevant instructions
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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601f7bfd00
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glasm: Implement stores to gl_ViewportIndex
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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0f180aaaa8
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glasm: Implement gl_PointSize stores
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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05bd52b119
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glasm: Implement gl_PointCoord
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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9dfad89884
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glasm: Implement ImageQueryLod
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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1e64cbd23a
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glasm: Implement ImageFetch
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2021-07-22 21:51:32 -04:00 |
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ameerj
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a9a9dddd34
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glasm: Implement IADD.CC
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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abcdcde851
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glasm: Implement BFE.CC
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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cfa232a5a5
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glasm: Implement SelectU1
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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089e3a82b3
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glasm: Implement gl_WorkGroupID
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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50dda4164a
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glasm: Implement TXQ and improve texture info reads
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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bf1ad74e8a
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glasm: Implement gl_FrongFacing attribute
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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0c82ee3444
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glasm: Support textures used in more than one stage
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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e4835094aa
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glasm: Implement textureGather instructions
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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98b4463dbb
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glasm: Implement gl_FragDepth and gl_SampleMask stores
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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c455c92d76
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glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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5c6dc51c69
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shader: Read branch conditions from an instruction
Fixes the identity removal pass.
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2021-07-22 21:51:32 -04:00 |
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ReinUsesLisp
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43bca14217
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glasm: Implement InstanceId and VertexId
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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7c24546332
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glasm: Add missing return value on move assignment
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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64039f6f4b
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glasm: Fix aliased bitcasts ref counting
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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03fc0f42c6
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glasm: Remove unintentional comma on vector insert
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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0b3a3f35e8
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glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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3d82b30141
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glasm: Add support for non-2D texture samples
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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9ddbdd90e1
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glasm: Reorder unreachable image instructions to the bottom
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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771490ebac
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glasm: Add support for texture offsets
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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009721f477
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glasm: Improve texture sampling instructions
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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22fb9cc538
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emit_glasm: Enable ARB_draw_buffers when needed
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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059e91d5da
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emit_glasm: Add support for reading position attributes
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2021-07-22 21:51:31 -04:00 |
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lat9nq
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69210028b4
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shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
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2021-07-22 21:51:31 -04:00 |
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ameerj
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be403ea956
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glasm: Implement rest of shared mem
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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f2ab3993eb
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shader: Use a non-trivial dummy to construct ASL node union
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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6be1db8873
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emit_spirv: Jump to loop body with local variable
Silence unused variable warning
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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87c847ddc3
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glasm: Implement derivative instructions on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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6a524ebac6
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glasm: Initial (broken) implementation of TEX on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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b31edad7a9
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glasm: Implement some graphics instructions on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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58cf7baaea
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glasm: Add Void type to GLASM values
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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6758e3d946
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glasm: Add graphics specific shader declarations to GLASM
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2021-07-22 21:51:31 -04:00 |
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ameerj
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d0c4cca02d
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glasm: Implement local memory for glasm
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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cb344497a7
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emit_spirv: Add missing block in case
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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f2ae32fa76
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glasm: Initial implementation of phi nodes on GLASM
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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55a293a9c8
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glasm: Write result to scalar on integer comparison instructions
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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ffdaa42529
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glasm: Declare NV_shader_thread_group when needed
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2021-07-22 21:51:31 -04:00 |
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ReinUsesLisp
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03f6d424ce
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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