FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Lioncash
05201f4f88
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5c6dc51c69
shader: Read branch conditions from an instruction
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Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
cef625a9b2
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ameerj
455872a4af
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
2f01c7fb62
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
b1e325f317
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac
shader: Implement OUT
2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ameerj
62c3bef607
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
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It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
528b7b2d63
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
483439a540
shader: Implement SHFL
2021-07-22 21:51:24 -04:00