german77
9a108578ed
input_common: Rewrite SDL
2021-11-24 20:30:23 -06:00
lat9nq
7a30ae6845
sdl_impl, emu_window: Remove clang ignore
...
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
german77
e99220d321
input_common: Add dual joycon support
2021-05-22 18:40:53 -05:00
german77
b79310def9
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
german77
ad6e6210db
InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers
2021-03-30 21:40:36 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
german
db47701464
Add random motion input to SDL
2020-09-25 17:59:52 -05:00
Morph
34a209d15c
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
Lioncash
f7b6090635
input_common/sdl/sdl_impl: Move documentation comments to header where applicable
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Places the documentation comments with the rest of SDLState's member
function documentation.
2019-06-03 16:56:47 -04:00
Lioncash
24f0967a65
input_common/sdl: Remove unused header includes and forward declarations
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Gets rid of a few unnecessary inclusion dependencies. It also uncovered
a few indirect inclusion dependencies being relied upon.
2019-06-03 16:56:42 -04:00
Lioncash
ae7b537792
input_common/sdl: Use a type alias to shorten declaration of GetPollers
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Just makes the definitions a little bit more tidy.
2019-03-18 11:40:35 -04:00
James Rowe
a15f8a9936
Input: Remove global variables from SDL Input
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Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
James Rowe
408b20b3d2
Input: Copy current SDL.h/cpp files to impl
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This should make reviewing much easier as you can then see what changed
happened between the old file and the new one
2019-03-02 18:38:11 +01:00