Liam
e8966fd1f9
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
Morph
fc301cf777
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
0df188787a
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
ReinUsesLisp
14fb648246
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
e3df2285ca
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
FernandoS27
a2fac91c47
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
db2e9d64aa
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ReinUsesLisp
a956d3cdb3
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ReinUsesLisp
a2fe90fa60
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
605783f828
spirv: Initial bindings support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
756c643f08
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
ReinUsesLisp
37fc39de17
shader: Constant propagation and global memory to storage buffer
2021-07-22 21:51:21 -04:00
ReinUsesLisp
f5605b424f
shader: Initial instruction support
2021-07-22 21:51:21 -04:00
ReinUsesLisp
1b576ed4cb
shader: SSA and dominance
2021-07-22 21:51:21 -04:00
ReinUsesLisp
e6892e9da6
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00