Commit graph

40 commits

Author SHA1 Message Date
ReinUsesLisp
763adf56a6 shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
052317e748 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
f1a3f449d6 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
b1e325f317 shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp
10c96c7484 shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp
38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
ReinUsesLisp
bba876f192 spirv: Implement Layer stores 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj
62c3bef607 shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
480ce24b7e spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74 shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
FernandoS27
06469da581 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859 shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27
a8c2a85610 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj
357a47d944 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e6b3119910 shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp
63ea42e0d5 shader: Implement front face 2021-07-22 21:51:24 -04:00
ameerj
483439a540 shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp
5cd8970e73 spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
ReinUsesLisp
33090a74dd shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ReinUsesLisp
83c7592d3d shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp
a956d3cdb3 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLisp
6350a277a3 shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
ReinUsesLisp
605783f828 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp
c4d75e4b78 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00