James Rowe
a5b9cd4d18
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
Yuri Kunde Schlesner
9c0a770c16
VideoCore: Move software rasterizer files to sub-directory
2017-02-12 18:08:11 -08:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
tfarley
459035a108
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
MerryMage
9f9c987924
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Yuri Kunde Schlesner
b7109a1113
VideoCore: Sync state after changing rasterizers
...
This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Yuri Kunde Schlesner
102d39fe20
VideoCore: Unify interface to OpenGL and SW rasterizers
...
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00