liamwhite
a5bc2444d2
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
ameerj
2d2558797c
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
382717743a
shader_recompiler: Remove S32 IR type
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
FengChen
348c6e5b28
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
bcf6a7c0dd
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
0c5e641757
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
50e491f101
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
09ad2b5994
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
46edc93371
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e9a5390a92
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
dd41025472
glasm: Implement SampleId
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5f9dd18113
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ameerj
68fb25a223
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e5002f0bf
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
deb47706e9
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
bbc4c8e6b6
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1426ed05b0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9c318fe58b
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d95e33ac44
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1e64cbd23a
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ReinUsesLisp
cfa232a5a5
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
089e3a82b3
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
50dda4164a
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e4835094aa
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98b4463dbb
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
5c6dc51c69
shader: Read branch conditions from an instruction
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Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
009721f477
glasm: Improve texture sampling instructions
2021-07-22 21:51:31 -04:00
ameerj
be403ea956
glasm: Implement rest of shared mem
2021-07-22 21:51:31 -04:00
ReinUsesLisp
87c847ddc3
glasm: Implement derivative instructions on GLASM
2021-07-22 21:51:31 -04:00
ameerj
d0c4cca02d
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
8a556b49cf
glasm: Implement Storage atomics
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StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7273fcab95
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3e0e8c952d
glasm: Add MUFU instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8a77a1426b
glasm: Implement IAbs64 and INeg64 on GLASM
2021-07-22 21:51:31 -04:00