ameerj
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a8a021ddcf
|
emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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d04e2dac6c
|
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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e63fc7a4bb
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spirv: Implement rescaling patching
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2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
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7f88938d72
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
8cfa8cda16
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
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47d1d881cf
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
|
bunnei
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f6cb4bf018
|
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
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2021-11-14 02:07:45 -08:00 |
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Feng Chen
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c047b66519
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Simply legacy attribute implement
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2021-11-04 09:26:16 +08:00 |
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vonchenplus
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64a9dffd3d
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Support gl_FogFragCoord attribute
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2021-10-31 23:34:17 +08:00 |
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vonchenplus
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1c917c6905
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Support gl_BackSecondaryColor attribute
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2021-10-26 23:14:40 +08:00 |
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vonchenplus
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9cd198ede9
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Support gl_FrontSecondaryColor attribute
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2021-10-26 23:09:44 +08:00 |
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vonchenplus
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b4301281d5
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Support gl_BackColor attribute
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2021-10-26 23:01:57 +08:00 |
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ameerj
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f69d094b14
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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2021-10-17 17:09:11 -04:00 |
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Fernando Sahmkow
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0bd7c14e04
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
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2021-09-15 21:30:33 +02:00 |
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Morph
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b4d9be4aae
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Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
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2021-09-12 13:53:29 -04:00 |
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bunnei
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9a7c619698
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Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl legacy attribute
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2021-09-08 14:04:44 -07:00 |
|
Feng Chen
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63aba30181
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Detail adjustment
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2021-09-08 10:30:00 +08:00 |
|
Feng Chen
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38b28f1c4d
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Detail adjustment
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2021-09-08 09:53:10 +08:00 |
|
Feng Chen
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3948edde71
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Re-implement get unused location
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2021-09-07 13:22:52 +08:00 |
|
Feng Chen
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bd94ea2f5a
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Move attribute related definitions to spirv anonymous namespace
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2021-09-07 12:34:35 +08:00 |
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Feng Chen
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dc8967ebcd
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Dynamic get unused location
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2021-09-06 10:46:03 +08:00 |
|
Feng Chen
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1aaa6a353b
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Implement intput and output fixed fnc textures
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2021-09-06 10:36:45 +08:00 |
|
Feng Chen
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49c66fa4e9
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Rename parameters
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2021-09-03 23:52:20 +08:00 |
|
Feng Chen
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b3e5a2f75d
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Fix create GraphicsPipelines crash
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2021-09-03 22:55:53 +08:00 |
|
Feng Chen
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a1c9039eae
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Add input/output location
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2021-09-02 23:34:51 +08:00 |
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ameerj
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c7568d61d2
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emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
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2021-08-31 13:40:39 -04:00 |
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ameerj
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1bb5fb7e26
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emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
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2021-08-31 13:40:12 -04:00 |
|
Feng Chen
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b86a4caa20
|
Add colorfront and txtcoord support
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2021-09-01 00:07:25 +08:00 |
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ameerj
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9b41b19766
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emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
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2021-08-26 21:37:34 -04:00 |
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Valeri
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1510efac15
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SPIR-V: Merge two ifs in EmitGetAttribute
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2021-08-19 20:13:46 +03:00 |
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Lioncash
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0692818106
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emit_spirv_instructions: Add missing header guard
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2021-07-26 04:28:35 -04:00 |
|
ameerj
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3927809a63
|
shader: Fix disabled attribute default values
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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b557314001
|
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
|
ameerj
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508e41777b
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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ff35ef8ec1
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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c969f6e678
|
shader: GCC fmt 8.0.0 fixes
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2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
|
b48b4b0600
|
shader: Fix disabled and unwritten attributes and varyings
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
7dc8577529
|
spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
|
f158fe9359
|
shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
04c1dca457
|
shader: Move loop safety tests to code emission
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
10f91c42e2
|
spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
fe5fc478e7
|
spirv: Handle small storage buffer loads on devices with no support
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
c4a71824d5
|
shader: Properly manage attributes not written from previous stages
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9389e71b12
|
shader: Split profile and runtime info headers
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
04fed81921
|
spirv: Reduce log severity of mismatching denorm rules
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2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
f40daa777e
|
shader: Add logging
|
2021-07-22 21:51:35 -04:00 |
|
lat9nq
|
3a70b6c79b
|
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
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2021-07-22 21:51:35 -04:00 |
|
ameerj
|
60b33bdc9f
|
spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
4fedf2c20a
|
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
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2021-07-22 21:51:35 -04:00 |
|