Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
...
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman
288dfe1ba5
yuzu/config: Add (de-)serialization for multiplayer
...
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman
d0c4137dc1
yuzu_cmd/config: Add config deserialization for multiplayer
2018-11-18 23:22:36 -05:00
Zach Hilman
bcbd6015f3
settings: Add settings for multiple players and controllers
...
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman
8cfe1e015d
settings: Add Native type for keyboard
2018-11-18 23:21:33 -05:00
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
2018-11-18 23:21:33 -05:00
David Marcec
a15c3d6b27
Added debugpad skeleton
2018-11-18 23:21:33 -05:00
David Marcec
8ed0216784
Added controller helper funcs
2018-11-18 23:21:33 -05:00
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
2018-11-18 23:21:33 -05:00
David Marcec
7a38294b38
Left joycon rotation button remapping
2018-11-18 23:21:33 -05:00
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
2018-11-18 23:21:33 -05:00
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
2018-11-18 23:21:33 -05:00
David Marcec
1f4564eef3
Removed hard coded values for width and height
2018-11-19 15:20:47 +11:00
Zach Hilman
74cf9c3aa3
software_keyboard: Check for UTF-8 config flag
2018-11-18 23:14:48 -05:00
bunnei
e84cceb645
Merge pull request #1717 from FreddyFunk/swizzle-gob
...
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
3418342724
Merge pull request #1693 from Tinob/master
...
Missing ogl states
2018-11-18 19:59:10 -08:00
bunnei
a1338f934d
Merge pull request #1555 from ccawley2011/clang-format-docker
...
travis: Use pre-built image for clang-format target
2018-11-18 19:54:38 -08:00
bunnei
a68435484e
Merge pull request #1619 from janisozaur/patch-12
...
Handle missing git info when building
2018-11-18 19:53:34 -08:00
Frederic L
d2dd9cfc1d
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
bunnei
ae160715f9
Merge pull request #1640 from DarkLordZach/game-list-reload
...
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei
31dec5b54d
Merge pull request #1620 from DarkLordZach/ldr-ro
...
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei
f369df426e
Merge pull request #1718 from ogniK5377/lets-go-softlock
...
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee
99d028e51f
Correctly sets default system language for yuzu-CLI ( #1727 )
...
* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei
14ad08528a
Merge pull request #1730 from ReinUsesLisp/fix-intel
...
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei
51d919b7c4
Merge pull request #1671 from DarkLordZach/vi-disconnect
...
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp
b39ae68211
gl_rasterizer: Remove default clip distance
2018-11-18 23:57:52 -03:00
Mat M
a057065a4f
Merge pull request #1728 from FearlessTobi/reset-signal
...
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias
66be135276
svc: ResetSignal is not stubbed
...
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman
945fdd9361
software_keyboard: Add max and current length display to dialog
2018-11-18 10:53:47 -05:00
Zach Hilman
b9c0661453
software_keyboard: Push all data over all channels on dialog completion
2018-11-18 10:53:47 -05:00
Zach Hilman
6874ed4531
applet: Use std::queue instead of std::vector for storage stack
2018-11-18 10:53:47 -05:00
Zach Hilman
948e1b2f42
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
b9caffe103
software_keyboard: Push buffer size to offset 0x4 in output data
2018-11-18 10:53:47 -05:00
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
...
a
2018-11-18 10:53:47 -05:00
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
...
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
...
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
3a5f620041
am: Construct and use proper applets with ILibraryAppletAccessor
...
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
56c85c996a
qt/applets: Provide Qt frontend implementation of software keyboard
...
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman
60514e230c
am/applets: Add connector between frontend and AM applet classes
...
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
...
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman
a9fbd4ad68
am/applets: Add Applet superclass to describe a generic applet
...
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
b1fd8313f8
am: Unstub ILibraryAppletAccessor::Start
...
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
df4573e786
am: Implement PopInteractiveOutData and PushInteractiveInData
...
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
c5e0ab1a79
am: Convert storage stack to vector
...
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
5fe3583762
am: Move AM::IStorage to header
...
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
1ebdafe073
am: Move IStorageAccessor to header and update backing buffer
...
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00