ReinUsesLisp
a068ce4c32
video_core: Rearrange pixel format names
...
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
44fb3cf920
video_core: Fix DXT4 and RGB565
2020-07-13 01:01:09 -03:00
ReinUsesLisp
46c327d2d9
video_core: Fix B5G6R5_UNORM render target format
2020-07-13 01:01:09 -03:00
ReinUsesLisp
ac8eeffbbc
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
59610b129f
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
5ba68f5fab
video_core: Implement RGBA16_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
f8136072ff
video_core: Implement RGBA8_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
ad494d0a3c
video_core: Implement RG32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
469c89d31a
video_core: Implement RG8_SINT render target and fix RG8_UINT
2020-07-13 01:01:09 -03:00
ReinUsesLisp
c6e852f5c5
video_core: Implement R8_SINT render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
29e5516bb8
video_core: Implement R8_SNORM render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
8cb663e1b4
video_core/surface: Remove explicit values on PixelFormat's definition
2020-07-13 01:01:08 -03:00
Morph
6665cd04f1
texture: Implement R8G8UI
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- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
ReinUsesLisp
25cfbc7786
video_core: Implement RGBA16_SNORM
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Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
f3255c3598
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
c884dc8af2
texture_cache: Use a table instead of switch for texture formats
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Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
ReinUsesLisp
c6afe25477
texture_cache: Drop abstracted ComponentType
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Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
Fernando Sahmkow
57cac4e614
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
Fernando Sahmkow
ecba8090f7
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
2019-10-09 12:44:31 -04:00
FearlessTobi
99b280bbf7
video_core: Implement RGBX16F PixelFormat
2019-09-22 02:16:44 +02:00
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
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This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
7aab8bd6cf
texture_cache: Style changes
2019-06-29 19:52:37 -03:00
ReinUsesLisp
f845ce6aa5
video_core/surface: Address feedback
2019-06-24 02:07:11 -03:00
Fernando Sahmkow
b62d22a77d
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
ReinUsesLisp
8a592f8cd8
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
53e9e3966a
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
291139ade3
surface_params: Optimize CreateForTexture
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Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
ReinUsesLisp
74a039d0bc
video_core: Remove unused Fill surface type
2019-02-01 02:57:47 -03:00
ReinUsesLisp
2a94d36231
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
bunnei
82662f374a
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
heapo
5c8f2009bb
Improve msvc codegen for hot-path array LUTs
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In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00