vonchenplus
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ac51211ce4
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Remove glsl handle legacy related code
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2021-12-18 14:03:40 +08:00 |
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ameerj
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efd428c747
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shader_recompiler: Adjust emit_context includes
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2021-12-05 18:11:19 -05:00 |
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ReinUsesLisp
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2321666580
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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a23f05c215
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glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
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2021-07-22 21:51:40 -04:00 |
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ameerj
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d77dc5919c
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glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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c446ada33e
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glsl: Declare local memory in main
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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99e8164b43
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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516c17d4d3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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04c1dca457
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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52bd1d7788
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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4e73fdbd0f
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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b33af69513
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glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3e6f89f964
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glsl: Implement legacy varyings
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2021-07-22 21:51:38 -04:00 |
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ameerj
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5d2cd1551f
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glsl: Address Rodrigo's feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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3319879b23
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glsl: Allow dynamic tracking of variable allocation
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2021-07-22 21:51:37 -04:00 |
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ameerj
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4534294b7b
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glsl: Cleanup and address feedback
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2021-07-22 21:51:37 -04:00 |
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ameerj
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363e228778
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glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
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2021-07-22 21:51:37 -04:00 |
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ameerj
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7374a8bf1d
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glsl: Implement geometry shaders
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2021-07-22 21:51:37 -04:00 |
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ameerj
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1cc3be2135
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HACK glsl: Write defaults to unused generic attributes
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2021-07-22 21:51:37 -04:00 |
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ameerj
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c6615e9d05
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glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8185a5ab34
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glsl: Rework variable allocator to allow for variable reuse
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2021-07-22 21:51:37 -04:00 |
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ameerj
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1e59e72a48
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glsl: Implement ST{LS}
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2021-07-22 21:51:36 -04:00 |
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ameerj
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26649eb889
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glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
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2021-07-22 21:51:36 -04:00 |
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ameerj
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0b8e65125a
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glsl: Implement TXQ and other misc changes
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2021-07-22 21:51:36 -04:00 |
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ameerj
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a68609b4f8
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glsl: Better Storage access and wip warps
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2021-07-22 21:51:36 -04:00 |
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ameerj
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fa06331601
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glsl: Implement IADD CC
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2021-07-22 21:51:36 -04:00 |
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ameerj
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72974388fb
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glsl: WIP var forward declaration
to fix Loop control flow.
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2021-07-22 21:51:36 -04:00 |
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ameerj
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e6a0f0f384
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glsl: remove unused headers
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2021-07-22 21:51:36 -04:00 |
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ameerj
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ac6135774f
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glsl: Fix non-immediate buffer access
and many other misc implementations
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2021-07-22 21:51:36 -04:00 |
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ameerj
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2328b0b2a8
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glsl: textures wip
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2021-07-22 21:51:36 -04:00 |
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ameerj
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ee45d46f9e
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glsl: Update phi node management
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2021-07-22 21:51:36 -04:00 |
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ameerj
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3d950a8d18
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glsl: implement phi nodes
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2021-07-22 21:51:36 -04:00 |
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ameerj
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7febd59ce1
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glsl: Add a more robust fp formatter
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2021-07-22 21:51:36 -04:00 |
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ameerj
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0c315dae67
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glsl: Use std::string_view for Emit function args.
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2021-07-22 21:51:35 -04:00 |
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ameerj
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b2cd8e4588
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glsl: Pass IR::Inst& to Emit functions
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2021-07-22 21:51:35 -04:00 |
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ameerj
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3355c467e0
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glsl: Fix "reg" allocing
based on glasm with some tweaks
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2021-07-22 21:51:35 -04:00 |
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ameerj
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fda83fe3c5
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
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