David
95f4d78e87
Merge pull request #2576 from DarkLordZach/nsp-fix-1
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nsp: Fix various errors with loading and processing of extracted NSPs
2019-09-21 20:05:24 +10:00
David
66f98f888e
Merge pull request #2866 from Morph1984/checkbox_fix
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configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
2019-09-21 19:58:22 +10:00
David
e468ba6cc6
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
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maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
David Marcec
b124a9d45b
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00
David Marcec
669b37f02e
Log the current title id and game name which is booting
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David Marcec
b5e55f275b
Used revision 5 instead of 7, marked constexpr as static
2019-09-21 16:24:56 +10:00
David
d77278e9d8
Merge pull request #2879 from ogniK5377/trace-submitgpfifo
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Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David
90c75389c3
Merge pull request #2880 from ogniK5377/drawarrays-trace
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Mark DrawArrays as LOG_TRACE
2019-09-21 16:11:54 +10:00
David Marcec
5bcd512c3c
Mark DrawArrays as LOG_TRACE
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There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec
318288f0be
Mark KickOffPb & SubmitGPFIFO as trace
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These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei
3bacf9b70a
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
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gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
beabee3696
Merge pull request #2855 from ReinUsesLisp/shfl
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shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
5034835feb
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
01b8a78a8a
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 -04:00
David Marcec
e4b4e60f49
Added frame_count for REV7 audio renderer
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Added framecount
2019-09-20 10:42:09 +10:00
David Marcec
7c1dd9debf
disable clang-format temp
2019-09-20 10:25:12 +10:00
Fernando Sahmkow
ab61f800b6
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
e3fdcdf7f0
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
2b5f0e2616
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
ae03b1ebc7
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
b61203a547
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
David Marcec
87e01ad919
Initial implementation of Ioctl2 & Ioctl3
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Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow
22928abc70
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
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This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 -04:00
bunnei
47a8e03f14
Merge pull request #2784 from ReinUsesLisp/smem
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shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
42815d1d24
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
61eb6e3e00
maxwell_to_gl: Fix mipmap filtering
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OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
64949b515e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Morph
53d2442a44
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 -04:00
Fernando Sahmkow
afcd6355ff
Merge pull request #2851 from ReinUsesLisp/srgb
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renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow
71164f2b3e
Merge pull request #2824 from ReinUsesLisp/mme
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Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti
a5f0cbb0f1
maxwell_3d: Update firmware 4 call stub commentary
2019-09-14 22:51:18 -03:00
Fernando Sahmkow
76aededa4e
Merge pull request #2857 from ReinUsesLisp/surface-srgb
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video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow
7d430cd777
Merge pull request #2858 from ReinUsesLisp/vk-device
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vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei
5edd2960f7
Merge pull request #2667 from DarkLordZach/profile-editor
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acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
bunnei
67f14e9f77
Merge pull request #2757 from ReinUsesLisp/suatom
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shader/image: Implement SUATOM and fix SUST
2019-09-14 00:45:51 -04:00
ReinUsesLisp
6c7f91a5a8
vk_device: Add miscellaneous features and minor style changes
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* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp
1c7d05e8f3
externals: Update Vulkan headers
2019-09-13 01:54:00 -03:00
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
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This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
8718c70d99
renderer_opengl: Fix rebase mistake
2019-09-11 00:09:37 -03:00
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
Fernando Sahmkow
997f808f69
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
3e5e983799
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei
497302dff2
Merge pull request #2823 from ReinUsesLisp/shr-clamp
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shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei
2182f25e29
Merge pull request #2810 from ReinUsesLisp/mme-opt
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maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow
61d41b1e9a
Merge pull request #2759 from ReinUsesLisp/compute-images
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gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi
82f6c628e7
Address review comments
2019-09-10 12:57:45 +02:00
fearlessTobi
32c6e238fd
Add frametime logging for tracking performance over time
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Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
6fb1c8d1f5
Merge pull request #2847 from VelocityRa/nro-nacp-fix
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nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David
19474db491
Merge pull request #2716 from lioncash/hle-global
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service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David
04ee9a3bcb
Merge pull request #2763 from lioncash/map-phys
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kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00