ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac
shader: Implement OUT
2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ameerj
62c3bef607
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a26f760eba
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
fe14898573
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ffb90d59c6
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
1534a99e35
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5a589fabdb
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d
shader: Fix TXD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
696f326cd1
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2c78d07197
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0d339b398
shader: Add missing new lines
2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
99b954550f
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
528b7b2d63
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
0b338e3102
shader: Fix structured control flow on KIL instructions
...
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
4cd2c1588b
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
483439a540
shader: Implement SHFL
2021-07-22 21:51:24 -04:00
FernandoS27
c52b528cf7
shader: Fix F2I
2021-07-22 21:51:24 -04:00