Commit graph

19 commits

Author SHA1 Message Date
Morph
ad45ceeaf0 input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph
a7dd4f21dd applets/controller: Auto accept a valid single player configuration 2020-11-15 23:33:19 -05:00
bunnei
5760a283f6 Merge pull request #4834 from lioncash/copy-fn
controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
Lioncash
c3f019b9eb controller: Pass ControllerParameters by reference in ReconfigureControllers()
Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
Rodrigo Locatti
7789416042 Merge pull request #4827 from lioncash/trunc
controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
Lioncash
59a56fa810 general: Use template deduction guides for lock_guard
Same behavior, less code.
2020-10-25 13:53:22 -04:00
Lioncash
652c36ef9c controller: Convert led_patterns integer literals to bool literals
'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
Morph
0ce52a8070 applets/controller: Resolve several compiler warnings
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
5c853d4dc7 Address feedback 2020-09-04 12:23:25 -04:00
Morph
0efbd23445 clang-format 2020-09-04 12:23:25 -04:00
Morph
38fcde96d7 applets/controller: Load configuration prior to setting up connections
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph
afa931cb3c applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph
00df69232a applets/controller: Implement "Explain Text"
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
4c621b9b09 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00