Commit graph

361 commits

Author SHA1 Message Date
liamwhite
28b236b988 Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Kelebek1
f9848f29a0 Fix AudioRendererParameterInternal's size 2023-07-30 06:50:59 +01:00
lat9nq
5a2b7f951d (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
78f92086ca settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq
d39bfc646f configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
Kelebek1
42638691b5 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
Morph
885090dc13 sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
Kelebek1
c7430e51e3 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
bunnei
72a469b967 Merge pull request #10086 from Morph1984/coretiming-ng-1
core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
Liam
1b33ebdde2 nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
Morph
2856fadaa0 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
5b8f185151 android: audio_core: sink_stream: Remove unnecessary check. 2023-06-05 21:47:36 -07:00
bunnei
31ad92b287 Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
16bd50f9b4 audio_renderer: resolve adsp thread deadlock shutdown 2023-06-04 13:00:10 -04:00
bunnei
bbd4f9c722 android: audio_core: Avoid shutdown hang. 2023-06-03 00:06:06 -07:00
Kelebek1
29e1cdf7e1 Audren wait as suggested by ByLaws 2023-05-27 17:38:07 +01:00
Kelebek1
ba0d258a3f Smooth out the DSP callback by adding a 5ms wait time limit 2023-05-18 13:03:32 +01:00
liamwhite
0018e53745 Merge pull request #10162 from lat9nq/sdl-remove-old
yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
lat9nq
be5eee647e yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Kelebek1
967e5b2873 Wait for the terminate event before destroying a system instance 2023-05-01 00:27:12 +01:00
Billy Laws
6b2510c7c5 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
Billy Laws
5dbfd7861a Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
bunnei
831a0614ea Merge pull request #9969 from bylaws/master
Audio synchronisation improvements
2023-04-01 14:34:59 -07:00
Billy Laws
1794a33c52 audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
91d14c0022 Run clang-format 2023-03-27 22:01:41 +01:00
Billy Laws
d3f0149af2 audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
7e7ad78aaf audio: Interpolate system manager sample count using host sink sample info
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
Liam
6eaef51cf2 memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
liamwhite
2b8955aaa4 Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Morph
ddb330121a core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam
ea36f70e02 hle: rename legacy errors to Results 2023-03-06 20:58:42 -05:00
Kelebek1
ed68646fa7 Fix a bug with the Reverb command in reading from the pre_delay line. 2023-03-02 06:00:55 +00:00
bunnei
bba16a8016 Merge pull request #9769 from Kelebek1/audio_oob
[audio_core] Fix depop prepare
2023-02-16 12:26:23 -08:00
liamwhite
207fdfe57d Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79
60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
c68577384a general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Kelebek1
4aee835d49 Fix biquad filter command's state buffer offset 2023-02-13 16:21:29 +00:00
Kelebek1
b5421d05cd Add fallback for memory read/write in case the address goes over a 4K page 2023-02-11 16:27:43 +00:00
Kelebek1
5c8140092f Fix depop prepare receiving bad mix infos and writing out of bounds, and update aux a bit, may help 2023-02-11 10:21:25 +00:00
Merry
46ce21d3e2 biquad_filter: Clamp f64 in ApplyBiquadFilterFloat 2023-02-10 20:43:34 +00:00
Merry
f35302d4bf biquad_filter: Fix rounding in ApplyBiquadFilterInt 2023-02-10 20:34:52 +00:00
Narr the Reg
326d8c0905 audio: cubeb: Fix yuzu crashing when it test for latency 2023-02-09 19:38:03 -06:00
Merry
258af9443a upsample: Fix coefficient format 2023-01-14 17:09:03 +00:00
Merry
fb1b6948c1 audio_core: Fix off-by-one error in upsampler 2023-01-14 15:19:11 +00:00
Liam
0e00bb1111 cmake: make cubeb and SDL2 optional 2022-12-28 17:29:32 -05:00
Kelebek1
501ea58598 Signal buffer event on audio in/out system stop, and force remove all registered audio buffers 2022-12-16 16:07:24 +00:00
Liam
6f23b5f495 audio_core: remove explicitly defaulted and implicitly deleted constructors 2022-12-10 13:05:15 -05:00
Alexandre Bouvier
75f9183846 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00