Andrea Pappacoda
b1585fed5a
chore: fix some typos
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Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
0df188787a
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
ameerj
0c5e641757
shaders: Add U64->U32x2 Atomic fallback functions
2022-01-29 19:55:53 -05:00
Fernando S
8a790b09a7
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
22a4d26479
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
ameerj
44832be5d2
emit_glasm_context_get_set: Fix GetAttribute return value type.
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GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
2021-12-24 20:45:07 -05:00
ameerj
ed5b039980
glasm: Move implemented instructions from not_implemented.cpp
2021-12-05 18:11:19 -05:00
ameerj
efd428c747
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ameerj
c0705ede4d
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
a354c3ae82
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Lioncash
00bd622334
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
ReinUsesLisp
2321666580
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
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Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ameerj
33d21ac2db
opengl: Implement LOP.CC
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Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
362888dcb0
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ameerj
1d99187d4c
glasm: Implement SetAttribute ViewportMask
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
lat9nq
6e9eab2c32
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
34d1a2ffe5
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b9a0a742fa
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
bd96e0a436
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1a02dee23a
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
50e491f101
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5339775f96
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0ca75be20a
Revert "glasm: Skip phi moves on undefined instructions"
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Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e607d856c2
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
459e3b17e6
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
93b8943fae
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8d77a943cc
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00