ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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6db3ba6542
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shader: Only verify shader when graphics debugging is enabled
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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c0705f79b8
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shader: Unify shader stage types
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2021-07-22 21:51:39 -04:00 |
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lat9nq
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0f092f17af
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lower_int64_to_int32: Add missing include
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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0a75c400e3
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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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e3df2285ca
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shader: Add int64 to int32 lowering pass
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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ba211323ab
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shader: Teach global memory base tracker to follow vectors
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f54fa4a1f5
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shader: Add constant propagation to integer vectors
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2021-07-22 21:51:39 -04:00 |
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ameerj
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99e8164b43
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glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f158fe9359
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shader: Remove IAbs64
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2021-07-22 21:51:39 -04:00 |
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ameerj
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516c17d4d3
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glsl: Fix IADD CC
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2021-07-22 21:51:39 -04:00 |
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ameerj
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58a052072c
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shader_recompiler: Fix IADD3 input partitioning
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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04c1dca457
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shader: Move loop safety tests to code emission
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2021-07-22 21:51:39 -04:00 |
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ameerj
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abade15f5e
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glsl: Remove frag color initialization
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2021-07-22 21:51:39 -04:00 |
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ameerj
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1d99187d4c
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glasm: Implement SetAttribute ViewportMask
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2021-07-22 21:51:39 -04:00 |
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ameerj
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b79424c3bf
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emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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d633ec4ecc
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shader: Calibrate loop safety threshold
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2021-07-22 21:51:38 -04:00 |
|
Morph
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6e8400f165
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glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
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2021-07-22 21:51:38 -04:00 |
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ameerj
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7d20cd7656
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glsl: Fix output varying initialization when transform feedback is used
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2021-07-22 21:51:38 -04:00 |
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ameerj
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633c54a202
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texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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9c387a270b
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shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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10f91c42e2
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spirv: Properly handle devices without int8 and int16
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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fe5fc478e7
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spirv: Handle small storage buffer loads on devices with no support
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2021-07-22 21:51:38 -04:00 |
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ameerj
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45c91da369
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glsl: Fix cbuf component indexing bug falback
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
|
16d28031e7
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shader: Simplify MergeDualVertexPrograms
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
|
c4a71824d5
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
ebd1146ea7
|
glsl: Only declare fragment outputs on fragment shaders
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9389e71b12
|
shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
52be21495e
|
shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
41c634a7a9
|
shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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ameerj
|
7a9b23ea70
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glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
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2021-07-22 21:51:38 -04:00 |
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ameerj
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1d2c13fd7b
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glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
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ameerj
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52bd1d7788
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glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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2021-07-22 21:51:38 -04:00 |
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ameerj
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bc50a9ef20
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glsl: Conditionally use fine/coarse derivatives based on device support
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
4e73fdbd0f
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glsl: Cleanup/Address feedback
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
d344489b5b
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glsl: Add Shader_GLSL logging
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
c44b3f664d
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glsl: Add LoopSafety instructions
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2021-07-22 21:51:38 -04:00 |
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ameerj
|
50e1ced397
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glsl: Conditionally add EXT_texture_shadow_lod
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
b33af69513
|
glsl: Add stubs for sparse queries and variable aoffi when not supported
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
3e6f89f964
|
glsl: Implement legacy varyings
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
67cc50be47
|
glsl: Minor cleanup
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
5e9b073176
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glsl: Fix Cbuf getters for F32 type
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
152f718017
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glsl: Add immediate index oob checking for Cbuf getters
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
163ce47cb1
|
glsl: Refactor GetCbuf functions to reduce code duplication
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7bf5c1164e
|
glsl: Address more feedback. Implement indexed texture reads
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
73278ba985
|
glsl: Remove Signed Integer variables
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
5d2cd1551f
|
glsl: Address Rodrigo's feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
8ab7780015
|
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
|
2021-07-22 21:51:37 -04:00 |
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ameerj
|
b247baab26
|
glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
a2f864493b
|
glsl: Add gl_PerVertex in for GS
|
2021-07-22 21:51:37 -04:00 |
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