ReinUsesLisp
|
b1df436cef
|
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
03f6d424ce
|
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
|
2021-07-22 21:51:31 -04:00 |
|
ReinUsesLisp
|
4b32692423
|
shader: Implement geometry shaders
|
2021-07-22 21:51:27 -04:00 |
|
ReinUsesLisp
|
6044946495
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
96a54aeea8
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
33090a74dd
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
db2e9d64aa
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
605783f828
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
b229ffc0bc
|
shader: Add pools and rename files
|
2021-07-22 21:51:21 -04:00 |
|