Commit graph

199 commits

Author SHA1 Message Date
crueter
b2dfd5a8a8
[hle] Initial DMNT implementation
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-13 17:59:16 -04:00
crueter
a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
Aleksandr Popovich
76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
darktux
2032d035a3 Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
Liam
49f10b2e54 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
Liam
1a51a1281c am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
Liam
6925b78bd5 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
FearlessTobi
24f979a4b8 vfs: Move vfs files to their own directory 2024-01-25 16:40:42 -05:00
liamwhite
0ab550c726 Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Fernando Sahmkow
28702afb69 Core: Make sure GPU Dirty Managers ae shared by all processes. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71 SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
Liam
e2b5f2392e kernel: instantiate memory separately for each guest process 2023-12-22 21:52:49 -05:00
german77
c2b2d7a903 core: Use single instance of profile manager 2023-12-10 11:29:43 -06:00
Liam
3d5c6a73cb core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
GPUCode
cc2c6d8805 debug: Add renderdoc capture hotkey 2023-09-14 16:37:41 +03:00
FearlessTobi
ff92a0c8f4 am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
2023-09-10 15:39:25 -04:00
Liam
7a26dc51eb am: shorten shutdown timeout when lock is not held 2023-08-26 17:12:05 -04:00
Liam
f07dd39222 general: reduce use of dynamic_cast 2023-07-21 19:22:14 -04:00
Fernando Sahmkow
7ae0cdbb09 MemoryTracking: Initial setup of atomic writes. 2023-06-28 19:34:21 +02:00
Liam
5b858c8306 core: decouple ARM interface from Dynarmic 2023-06-12 22:11:51 -04:00
Liam
1b33ebdde2 nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
Fernando Sahmkow
6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Liam
6eaef51cf2 memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam
156516e399 kernel: use KTypedAddress for addresses 2023-03-22 09:35:16 -04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Liam
1c3a93e7c4 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00
Liam
c68577384a general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Liam
c11dff8639 EmuThread: refactor 2022-12-17 16:26:24 -05:00
bunnei
a35c884097 core: Partially persist emulation state across game boots. 2022-10-18 19:13:35 -07:00
Fernando Sahmkow
43d8a8fb77 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a6425c97e4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi
10e2c8ef6a network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
Kelebek1
be1f5f1d9f Project Andio 2022-07-22 01:11:32 +01:00
Liam
59a6d88625 kernel: implement KProcess suspension 2022-06-14 10:04:11 -04:00
Liam
c14f683322 core/debugger: fix a number of shutdown deadlocks 2022-06-10 09:17:12 -04:00
Liam
2ee161a0bf core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
Merry
71b0b6274e Remove unused PrepareReschedule function 2022-04-24 12:10:16 +01:00
bunnei
cae0bef7ec core: hle: kernel: Reflect non-emulated threads as core 3. 2021-12-06 16:39:16 -08:00
german77
d813cbd592 Morph review first wave 2021-11-24 20:30:25 -06:00
german77
4f3c5f0101 core: Register HID 2021-11-24 20:30:23 -06:00
Morph
41a0c088ba general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Fernando Sahmkow
3aaf788385 NvHost/Core: Address Feedback. 2021-10-16 00:23:27 +02:00
FernandoS27
50495de641 Suspend temporally 2021-10-16 00:23:23 +02:00
Morph
458ab5a916 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph
3de2a8ba2c core: Remove static system instance 2021-10-15 17:34:48 -04:00
Morph
37e30e80ed core: Add Exit and ExitCallback
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-01 23:39:54 -04:00
bunnei
5e600cba3a Revert "kernel: Various improvements to scheduler" 2021-08-25 20:59:28 -07:00
ameerj
0debad63cc logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00