bunnei
1504e6bc71
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
bunnei
cb9b63b186
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
efa39b1b35
Clang format and other fixes
2018-10-17 18:52:11 -04:00
FernandoS27
c841b2ec48
Implement Reinterpret Surface, to accurately blit 3D textures
2018-10-17 18:52:10 -04:00
FernandoS27
893e144b02
Implement GetInRange in the Rasterizer Cache
2018-10-17 18:52:10 -04:00
FernandoS27
1469c546c3
Implement 3D Textures
2018-10-17 18:52:08 -04:00
bunnei
9ed245a363
Merge pull request #1497 from bunnei/flush-framebuffers
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Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei
f0924b6e95
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei
898c5576b5
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
2018-10-17 18:20:15 -04:00
bunnei
a205f5a4df
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
2018-10-17 18:19:35 -04:00
bunnei
30c357b12b
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
2018-10-16 17:20:49 -04:00
bunnei
b1c31be284
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
b3ee8ceca5
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
bunnei
f5df68346c
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
2018-10-16 11:31:02 -04:00
bunnei
5084ec9509
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
bunnei
54918b45fe
gl_rasterizer_cache: Separate guest and host surface size managment.
2018-10-16 11:31:01 -04:00
bunnei
1b8aabcb7b
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
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- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei
7a80c6f83f
gl_rasterizer_cache: Remove unused FlushSurface method.
2018-10-16 11:31:01 -04:00
bunnei
6ac61f1799
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
bunnei
1aba2e2fe9
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
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- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei
4f43267355
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
bunnei
ac8ab8f305
memory_manager: Add a method for querying the end of a mapped GPU region.
2018-10-16 11:31:00 -04:00
bunnei
a8c8207341
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
bunnei
5ec58fa78f
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
ReinUsesLisp
40845c39c9
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
4af6ab7d85
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
ReinUsesLisp
0370d2a62e
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
bunnei
7ce1c004c4
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
130f4b6aeb
Implement Arrays on Tex Instruction
2018-10-14 13:31:02 -04:00
FernandoS27
a64816ae9d
Fix TLDS
2018-10-13 22:14:25 -04:00
FernandoS27
39ba6950b8
Shorten the implementation of 3D swizzle to only 3 functions
2018-10-13 20:58:00 -04:00
FernandoS27
92e9faba25
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
FernandoS27
8b1e913058
Remove old Swizzle algorithms and use 3d Swizzle
2018-10-13 15:25:17 -04:00
FernandoS27
2650e33c48
Implement Precise 3D Swizzle
2018-10-13 15:25:16 -04:00
FernandoS27
8b32bd526b
Implement Fast 3D Swizzle
2018-10-13 15:25:15 -04:00
Hexagon12
f50514b25b
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
FernandoS27
eec2311ec1
Implemented helper function to correctly calculate a texture's size
2018-10-12 14:21:53 -04:00
ReinUsesLisp
0c0ff8f0f6
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
76c2760135
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
2dd774a803
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei
6825803324
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
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gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
Lioncash
7966958c67
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
FernandoS27
118ad3523c
Implement Scissor Test
2018-10-08 21:36:23 -04:00
FernandoS27
85a8a0b038
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
27860f7430
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ReinUsesLisp
f1dff1c269
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
ReinUsesLisp
917f077007
video_core: Allow LabelGLObject to use extra info on any object
2018-10-07 17:27:49 -03:00